tf_logic_raid
		
		
		
		
		
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This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
|  Class hierarchy | 
|---|
| CRaidLogic | 
|  tf_raid_logic.cpp | 
tf_logic_raid  is a   logical entity  available in  Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.
 Team Fortress 2. This was used to detect a Raid map, a gamemode for an early iteration of Mann vs. Machine. A well-built FGD entry of this entity is also left behind undisabled, misleading that its in a state of ready-to-use, when the majority of Raid's functionality (including its FGD entries) are not present anymore.