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- This is the list of {{src|4}} engine branches, including third-party branch. {{Source branches}}256 bytes (28 words) - 09:25, 10 May 2025
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- This is the list of {{src|4}} engine branches, including third-party branch. {{Source branches}}256 bytes (28 words) - 09:25, 10 May 2025
- #redirect [[Orange Box_(engine branch)]] [[Category:Engine branches]]70 bytes (8 words) - 04:50, 8 May 2023
- #redirect [[Orange Box_(engine branch)#2009/MP]] [[Category:Engine branches]]78 bytes (9 words) - 00:08, 9 May 2023
- #redirect [[Orange Box_(engine branch)#2009/MP]] [[Category:Engine branches]]78 bytes (9 words) - 21:00, 16 June 2023
- ...games, scroll down to [[#Third-party games & branches|Third-party games & branches]] section. === Old Engine (Source 2004 & 2006) ===1 KB (126 words) - 04:35, 28 March 2025
- {{this is a|QC command|engine=Source}} {{confirm|Which branches? Found in {{src13mp}}, but not {{src06}}.}}146 bytes (23 words) - 11:19, 29 November 2025
- ...rthy enough to have its own dedicated page, unlike other modified existing branches}} {{note|Although it uses {{tf2|3.1}} engine as a base, this engine does not provide additional features introduced in later versions of {{src12 KB (203 words) - 00:45, 28 August 2025
- ...thumb|right|<center>'''Comparison of PBR'''</center><br> Left: Base Source Engine shaders.<br> Right: The PBR shader.]] ...ally, there are five third-party [[:Category:Engine branches|Source Engine branches]] or games that supports and use PBR:1 KB (205 words) - 00:00, 6 September 2025
- {{ModStatus|engine=GoldSrc|game=Half-Life|mode=sp|status=released|download=http://www.moddb.co #Countdown (Branches into two routes)1 KB (212 words) - 08:54, 18 March 2025
- {{tabs|Dota 2 engine branch|source=1|source2=1}} {{Infobox engine2 KB (276 words) - 20:50, 22 October 2025
- ...te|{{gmod|4}} has a replacement for this shader that works in older engine branches. {{clarify}} }}573 bytes (83 words) - 09:32, 10 June 2025
- {{Infobox engine {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine in relation to Valve's engines. See [[Quake#Source ports]] for more info.}}2 KB (239 words) - 07:49, 26 October 2025
- ...ll the official Valve branches. However, some third party games and engine branches support this shader.2 KB (350 words) - 10:51, 23 August 2025
- ...ion format, although Source only supports uncompressed and, in some engine branches, {{wiki|LZMA}}. Note that this is different from the more widely-supported {{warning|Only certain engine branches support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}}2 KB (323 words) - 07:03, 26 March 2025
- ...ght|<center>'''Сравнение PBR'''</center><br> Слева: Базовые шейдеры Source Engine.<br> Справа: PBR шейдер.]] Вдобавок, две сторонних {{LCategory|Engine branches|ветки Source Engine}} поддерживают и используют PBR:2 KB (85 words) - 07:48, 12 July 2024
- {{Infobox engine | title = Alien Swarm engine branch3 KB (385 words) - 20:39, 22 October 2025
- ...hysically Based Rendering, and support for models and maps from all engine branches, allowing maps from different games to be played together. ; Native support for many Source, GldSrc, and Quake engine movement-based game modes.1 KB (198 words) - 07:26, 12 July 2024
- ...work. Note: this problem does not exist in the L4D2 or Alien Swarm engine branches.833 bytes (137 words) - 09:08, 21 January 2024
- {{Infobox engine | title = CS:GO engine branch5 KB (717 words) - 12:33, 28 November 2025
- ...h version 5.0 of ''{{svencoop|4}}''. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support. Feature list from the [https://www.svencoop.com/manual/changelog.html#code-engine Sven Co-op official website]2 KB (304 words) - 21:18, 18 February 2025