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  • This is the list of {{src|4}} engine branches, including third-party branch. {{Source branches}}
    256 bytes (28 words) - 10:25, 10 May 2025

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  • This is the list of {{src|4}} engine branches, including third-party branch. {{Source branches}}
    256 bytes (28 words) - 10:25, 10 May 2025
  • #redirect [[Orange Box_(engine branch)]] [[Category:Engine branches]]
    70 bytes (8 words) - 05:50, 8 May 2023
  • #redirect [[Orange Box_(engine branch)#2009/MP]] [[Category:Engine branches]]
    78 bytes (9 words) - 22:00, 16 June 2023
  • #redirect [[Orange Box_(engine branch)#2009/MP]] [[Category:Engine branches]]
    78 bytes (9 words) - 01:08, 9 May 2023
  • ...games, scroll down to [[#Third-party games & branches|Third-party games & branches]] section. === Old Engine (Source 2004 & 2006) ===
    1 KB (126 words) - 05:35, 28 March 2025
  • ...rthy enough to have its own dedicated page, unlike other modified existing branches}} {{note|Although it uses {{tf2|3.1}} engine as a base, this engine does not provide additional features introduced in later versions of {{src1
    2 KB (203 words) - 01:45, 28 August 2025
  • ...thumb|right|<center>'''Comparison of PBR'''</center><br> Left: Base Source Engine shaders.<br> Right: The PBR shader.]] ...ally, there are five third-party [[:Category:Engine branches|Source Engine branches]] or games that supports and use PBR:
    1 KB (205 words) - 01:00, 6 September 2025
  • {{ModStatus|engine=GoldSrc|game=Half-Life|mode=sp|status=released|download=http://www.moddb.co #Countdown (Branches into two routes)
    1 KB (212 words) - 09:54, 18 March 2025
  • {{tabs|Dota 2 engine branch|source=1|source2=1}} {{Infobox engine
    2 KB (268 words) - 11:19, 30 June 2025
  • ...te|{{gmod|4}} has a replacement for this shader that works in older engine branches. {{clarify}} }}
    573 bytes (83 words) - 10:32, 10 June 2025
  • {{Infobox engine {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine in relation to Valve's engines. See [[Quake#Source ports]] for more info.}}
    2 KB (260 words) - 08:47, 25 June 2025
  • ...ll the official Valve branches. However, some third party games and engine branches support this shader.
    2 KB (350 words) - 11:51, 23 August 2025
  • ...ion format, although Source only supports uncompressed and, in some engine branches, {{wiki|LZMA}}. Note that this is different from the more widely-supported {{warning|Only certain engine branches support compressed pakfiles; {{src13mp}} and {{jbep3}} do, but {{src13sp}}
    2 KB (323 words) - 08:03, 26 March 2025
  • ...ght|<center>'''Сравнение PBR'''</center><br> Слева: Базовые шейдеры Source Engine.<br> Справа: PBR шейдер.]] Вдобавок, две сторонних {{LCategory|Engine branches|ветки Source Engine}} поддерживают и используют PBR:
    2 KB (85 words) - 08:48, 12 July 2024
  • {{Infobox engine | title = Alien Swarm engine branch
    3 KB (386 words) - 11:21, 30 June 2025
  • ...hysically Based Rendering, and support for models and maps from all engine branches, allowing maps from different games to be played together. ; Native support for many Source, GldSrc, and Quake engine movement-based game modes.
    1 KB (198 words) - 08:26, 12 July 2024
  • ...work. Note: this problem does not exist in the L4D2 or Alien Swarm engine branches.
    833 bytes (137 words) - 10:08, 21 January 2024
  • ...h version 5.0 of ''{{svencoop|4}}''. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support. Feature list from the [https://www.svencoop.com/manual/changelog.html#code-engine Sven Co-op official website]
    2 KB (304 words) - 22:18, 18 February 2025
  • == Engine branch == === Legacy branches ===
    6 KB (950 words) - 08:36, 6 July 2025
  • : Make and edit shader graphs in real-time, in-engine. * [[:Category:Engine branches|Engine branches]]
    3 KB (442 words) - 08:46, 25 June 2025
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