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- #redirect [[Vector#Dot product]]32 bytes (4 words) - 12:13, 6 May 2010
- 1 KB (181 words) - 14:42, 20 September 2025
- 30 bytes (3 words) - 22:07, 28 August 2018
Page text matches
- ''' float Dot(Vector ''a'', Vector ''b'') ''' ''Dot product of two vectors''580 bytes (77 words) - 10:01, 21 January 2024
- ''' float dot(Vector ''a'', Vector ''b'') ''' ''Dot product of two vectors''624 bytes (82 words) - 10:01, 21 January 2024
- #redirect [[Vector#Dot product]]32 bytes (4 words) - 12:13, 6 May 2010
- ...|200px|thumb|The Lambertian dot product lobe (red) vs. the Half Lambertian dot product lobe (blue)]] ...bertian model]] is scaled by ½, add ½ and squared. The result is that this dot product, which normally lies in the range of -1 to +1, is instead in the ra2 KB (253 words) - 11:38, 9 April 2025
- {{ent|env_sniperdot}} is an entity for the Sniper Rifle's laser dot.254 bytes (39 words) - 17:28, 22 May 2025
- | 4 {{Not_in_FGD}} || Enemy Dot | 5 {{Not_in_FGD}} || Big Enemy Dot1 KB (144 words) - 07:44, 4 June 2025
- <code>dot( texture.rgb, float3( 0.2125, 0.7154, 0.0721 ) )</code>354 bytes (41 words) - 10:06, 21 January 2024
- ...er is used to calculate light intensity rather than the normal directional dot product{{clarify}}. Only valid if <code>STUDIOHDR_FLAGS_STATIC_PROP</code>718 bytes (80 words) - 21:26, 16 July 2025
- ** Flashlight illuminates only a small dot387 bytes (51 words) - 05:26, 3 September 2024
- ...f the trajectory of the Faith Plate can be adjusted by dragging the yellow dot in the center of the dashed white arc ...e will create a vertical trajectory with a height determined by the yellow dot1 KB (222 words) - 00:50, 11 December 2012
- ...h is imported. If an animation-file refers to bones which are named with a dot, they will be unable to locate the bones and the animation will not work.}}2 KB (403 words) - 07:21, 7 January 2024
- ...et his sight on this target before turning the dot on. This means that the dot will immediately start fixed at this position.}}2 KB (387 words) - 17:25, 18 July 2025
- * {{L|Level Design Video Tutorials|Video tutoriale dot. Projektowania Poziomów}}807 bytes (116 words) - 07:47, 12 July 2024
- ...pointing in the direction you'd like by Left-clicking and dragging on the dot to reposition the camera viewpoint. Click and drag at the end of the line t2 KB (402 words) - 18:16, 7 January 2024
- ==== Dot product ==== Multiplying two vectors then adding the result's ordinates produces a dot product, which when both vectors have been [[normal]]ised is equal to the '10 KB (1,563 words) - 17:41, 18 July 2025
- .def("Dot", &Vector::Dot ) .def("Length2D", &Vector::Dot )6 KB (691 words) - 10:03, 21 January 2024
- // Kill the dot completely // Kill the dot completely4 KB (622 words) - 13:13, 3 August 2025
- ...can be used simultaneously such as a Pixel Visibility proxy, distance and dot-product tests. The total of these inputs will be applied to the outputs of ;Visibility input dot minimum [float]5 KB (842 words) - 10:03, 21 January 2024
- {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved1 KB (202 words) - 12:41, 5 June 2025
- {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved1 KB (229 words) - 12:43, 5 June 2025