Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ''' float Dot(Vector ''a'', Vector ''b'') ''' ''Dot product of two vectors''
    580 bytes (77 words) - 10:01, 21 January 2024
  • ''' float dot(Vector ''a'', Vector ''b'') ''' ''Dot product of two vectors''
    624 bytes (82 words) - 10:01, 21 January 2024
  • #redirect [[Vector#Dot product]]
    32 bytes (4 words) - 12:13, 6 May 2010
  • ...|200px|thumb|The Lambertian dot product lobe (red) vs. the Half Lambertian dot product lobe (blue)]] ...bertian model]] is scaled by ½, add ½ and squared. The result is that this dot product, which normally lies in the range of -1 to +1, is instead in the ra
    2 KB (253 words) - 11:38, 9 April 2025
  • {{ent|env_sniperdot}} is an entity for the Sniper Rifle's laser dot.
    254 bytes (39 words) - 17:28, 22 May 2025
  • | 4 {{Not_in_FGD}} || Enemy Dot | 5 {{Not_in_FGD}} || Big Enemy Dot
    1 KB (144 words) - 07:44, 4 June 2025
  • <code>dot( texture.rgb, float3( 0.2125, 0.7154, 0.0721 ) )</code>
    354 bytes (41 words) - 10:06, 21 January 2024
  • ...er is used to calculate light intensity rather than the normal directional dot product{{clarify}}. Only valid if <code>STUDIOHDR_FLAGS_STATIC_PROP</code>
    718 bytes (80 words) - 21:26, 16 July 2025
  • ** Flashlight illuminates only a small dot
    387 bytes (51 words) - 05:26, 3 September 2024
  • ...f the trajectory of the Faith Plate can be adjusted by dragging the yellow dot in the center of the dashed white arc ...e will create a vertical trajectory with a height determined by the yellow dot
    1 KB (222 words) - 00:50, 11 December 2012
  • ...h is imported. If an animation-file refers to bones which are named with a dot, they will be unable to locate the bones and the animation will not work.}}
    2 KB (403 words) - 07:21, 7 January 2024
  • ...et his sight on this target before turning the dot on. This means that the dot will immediately start fixed at this position.}}
    2 KB (387 words) - 17:25, 18 July 2025
  • * {{L|Level Design Video Tutorials|Video tutoriale dot. Projektowania Poziomów}}
    807 bytes (116 words) - 07:47, 12 July 2024
  • ...pointing in the direction you'd like by Left-clicking and dragging on the dot to reposition the camera viewpoint. Click and drag at the end of the line t
    2 KB (402 words) - 18:16, 7 January 2024
  • ==== Dot product ==== Multiplying two vectors then adding the result's ordinates produces a dot product, which when both vectors have been [[normal]]ised is equal to the '
    10 KB (1,563 words) - 17:41, 18 July 2025
  • .def("Dot", &Vector::Dot ) .def("Length2D", &Vector::Dot )
    6 KB (691 words) - 10:03, 21 January 2024
  • // Kill the dot completely // Kill the dot completely
    4 KB (622 words) - 13:13, 3 August 2025
  • ...can be used simultaneously such as a Pixel Visibility proxy, distance and dot-product tests. The total of these inputs will be applied to the outputs of ;Visibility input dot minimum [float]
    5 KB (842 words) - 10:03, 21 January 2024
  • {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved
    1 KB (202 words) - 12:41, 5 June 2025
  • {{warning|Some events have parameter 'class' which cannot be accessed with dot syntax, i.e. <code>params.class</code>, as <code>class</code> is a reserved
    1 KB (229 words) - 12:43, 5 June 2025
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)