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- {{subpage|[[Creating a Classic Counter-Strike Map]]}} ...ayer_aabb_bbox_dimensions.png|thumb|right|150px|{{csgo}} Counter-Terrorist model with the [[bounding box]] of a [[player]].]]3 KB (471 words) - 11:27, 24 November 2025
- ...model entity|game1=Counter-Strike: Global Offensive|name=Item_defuser|game=Counter-Strike: Source}} ...se the same code class and thus are interchangeable with this entity. Both entities make a CT both defuse C4 '''and''' rescue [[hostage_entity|hostages]] faste2 KB (259 words) - 03:32, 19 May 2025
- ...Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} {{inline note|name={{css}}|A knife, Counter-Strike's only melee weapon. Can be used by both teams.}}2 KB (305 words) - 16:43, 18 July 2025
- {{this is a|model entity|game=Counter-Strike: Global Offensive|name=chicken}} * It is one of the [[preserved entities]], so if this entity is map placed and killed, it will ''not'' respawn, eve1 KB (222 words) - 03:30, 19 May 2025
- ...me=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}} This entity uses the model of a female [[npc_citizen|Citizen]] - with no animations associated with it1,000 bytes (158 words) - 03:34, 19 May 2025
- ...Bar|title=Hello, Gordon: Getting Started with JavaScript in Counter-Strike 2}} = Hello, Gordon: Getting Started with JavaScript in Counter-Strike 2 =4 KB (697 words) - 06:27, 23 October 2025
- Below are examples of other entities where team alignment affects their behaviour: * '''SetTeam''' input - available to all entities4 KB (535 words) - 15:48, 29 November 2025
- ...Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}} ...[[Hammer]], this entity still uses the old world model, yielding the error model. See [[#FGD Code|below]] for [[FGD]] code to fix this.}}4 KB (584 words) - 07:24, 11 November 2025
- ...|game=Half-Life: Source|game1=Half-Life 2 series|game2=Portal series|game3=Counter-Strike series}} ...o display a model for testing purposes. Shooting it will cycle through the model's animations.2 KB (287 words) - 11:44, 29 November 2025
- | [[File:terrorist.jpg|thumb|right|200px|{{css}} Terrorist model.]] | [[File:counterterrorist.jpg|thumb|right|200px|{{css}} Counter-Terrorist model.]]3 KB (448 words) - 22:14, 24 September 2025
- ...nguageBar|title=Creating a Glowing Chair with JavaScript in Counter-Strike 2}} = Creating a Glowing Chair with JavaScript in Counter-Strike 2 =7 KB (1,121 words) - 07:22, 23 October 2025
- : The third cause is if the nearest worldbrush directly beneath the model is either unlit, or using a non-rendered texture such as tools/sky. ; Brush entities are black7 KB (1,124 words) - 07:11, 1 September 2024
- == Entities == ...ur in der Ferne verwendet. Richtet sich nach dem Brush-Face. {{L|Half-Life 2|HL2}}-Inhalt kann nur für Sourcespiele verwendet werden.2 KB (330 words) - 02:12, 22 August 2024
- ...strike.fgd}} redirects here. For an FGD for the original {{cs|4.1}}, see [[Counter-Strike.fgd]].'' Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version.12 KB (1,494 words) - 17:25, 20 March 2025
- | forks = {{Strata|2}} | previousengine = {{p2branch|2}}5 KB (717 words) - 12:33, 28 November 2025
- ...beta version of csgo_legacy (Steam Library > {{key|RMB}} on Counter-Strike 2 > Properties > Betas > Beta Participation).}} ...go}}, which seems to be an internal name for {{Path|Steam\steamapps\common\Counter-Strike Global Offensive\csgo}}<br>All paths in the guide have been modified to ref11 KB (1,779 words) - 02:15, 9 November 2025
- ...properties from entity that was in map A like origin, angles, color etc. (model for example is not transferred). If the entity was killed in map A it will ...d based games will cause an entity to not respawn on round restart because entities are killed when round ends.}}4 KB (645 words) - 10:19, 1 June 2025
- {{for|the FGD from original {{cs|1}}|[[Counter-Strike.fgd]]}} ...func_bomb_target]], and adding the missing {{code|ammo}} KV to weapons. ([[Counter-Strike: Source.fgd|click here to see original]])13 KB (1,692 words) - 07:32, 3 April 2025
- {{P2 topicon}}{{this is a|point entity|name=prop_indicator_panel|game=Portal 2}} This is the entity used for the blue/orange check-box panels that appear ...r example, if the item is suspended in the middle of [[Toxic Water (Portal 2)|goo]].2 KB (363 words) - 14:06, 1 September 2025
- ==== Known bugs in the model browser: ==== ...e text typed will be typed backwards if the mouse cursor is outside of the model browser. Example: Typing "sign" will be shown as "ngis".}}8 KB (1,333 words) - 06:05, 20 May 2025