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- [[File:Cast ray-example.jpg|thumb|right|Example in {{portal}}. (see [[:File:Cast ray-example.jpg#Summary|file summary]]) ]] ...nsole before writing the command or {{cmd|bind}} it to a button <code>bind e cast_ray</code>)}}2 KB (335 words) - 06:10, 12 May 2025
- * '''Email:''' {{e|geowilinger@gmail.com}} * '''Email:''' {{e|baraka@theaudioplaza.com}}11 KB (1,907 words) - 14:32, 17 May 2023
- ** 在Maya中按快捷键"E"旋转模型. *** 在材质编辑器中,勾上“Do Not Cast Shadows” ,取消掉阴影.摄影测量已经光照信息了,所以不14 KB (673 words) - 07:51, 11 July 2024
- ...sa a entrada do jogador e atualiza o mundo de acordo com as regras do jogo e da física. O servidor frequentemente transmite atualizações do mundo par ...objetos existem apenas no servidor (entidades apenas do lado do servidor) e alguns objetos existem apenas no cliente (entidades apenas do lado do clien28 KB (4,461 words) - 08:28, 12 July 2024
- ** To rotate your model in Maya, press "E". Click and drag to rotate - dragging the yellow, red, and blue circles wil ...grammetry uses baked in lighting, so there won’t be any additional need to cast shadows.19 KB (3,186 words) - 23:02, 8 February 2025
- (I.e. Reduces the "Invulnerability Link Count" from 1 to 0.) Switch to the Entity Tool with {{Key|Shift}}+{{Key|E}}.19 KB (3,069 words) - 12:33, 13 February 2023
- ...and V is the vertical axis of your texture, and they both go from 0 to 1 (e.g., 0.5,0.5 would be the middle of the texture). An object in XSI can only ...modeling portion of XSI only it is in the texture editor. V is for vertex, E is for Edge, and P is for polygon. The lower blue box is the same things in12 KB (2,190 words) - 13:32, 17 June 2024
- Переключитесь в режим Entity Tool комбинацией {{key|Shift}}+{{key|E}}. ...арту, переключитесь на Entity Tool спомощью комбинации {{key|Shift}}+{{key|E}} и разместите '''npc_dota_roshan_spawner''' на вашей к�24 KB (2,162 words) - 18:01, 27 November 2022
- ...a mesh are ''Move'' (the T key), ''Rotate'' (the R key) and ''Scale'' (the E key). Using these, you can move around vertices, edges, faces, meshes and e * '''Omni-lights''' - point lights which cast light out equally in all directions without casting shadows,42 KB (7,280 words) - 00:31, 7 January 2024
- ...they are VERY HARD to select, but by pressing '''U''', you will enter "ray-cast polygon selecting mode", which will allow you to select polygons in the 3D ...? Well, when you finally choose your pattern and the number of iterations (e.g. the density of the new 'mesh'?), you can begin playing with your new cre31 KB (5,359 words) - 17:43, 18 July 2025
- ...Чтобы упростить выбор полигонов, нажмите {{key|U}}, для входа в режим "ray-cast polygon selecting mode", который позволяет выбирать :[[File:Xsi_beginner_11.jpg|thumb|right|Разбиение]]Выберите полигоны (ray-cast thingy {{key|U}}) или края, затем под '''Modify''' выбе�34 KB (800 words) - 04:09, 22 August 2024
- 1: "Kobolds (E), Ogres (M), Centaurs (H), Drakes (A)" 2: "Gnolls (E), Wolves (M), Troll Warlord (H), Rock Golems (A)"65 KB (8,480 words) - 03:59, 11 September 2024
- | <code>void ScreenShake(Vector a, float b, float c, float d, float e, int f, bool g) </code> ...ode>void SetOpvarFloatPlayer(string a, string b, string c, float d, handle e) </code>221 KB (26,823 words) - 07:23, 11 July 2024
- | <code>handle CreateUnitByName(string a, Vector b, bool c, handle d, handle e, int f)</code> ...ode>int CreateUnitByNameAsync(string a, Vector b, bool c, handle d, handle e, int f, handle g)</code>302 KB (29,120 words) - 07:54, 11 July 2024
- ...of response), update banner/badge to something indicating more authority- e.g. "This title appears to be abandoned". ...evements, is it possible to add an extra method to read standard settings, e.g. the game initialises and then requests "controls.keyboard.KEY_LEFT", "vi64 KB (10,960 words) - 01:04, 15 March 2024
- |Hmm. R&E Pharmaceuticals. Looks like Radek's trying to make at least part of this op ...that building; they've got a fat pipe you wouldn't believe. Twin T8 fiber cast trunk lines--43 KB (6,783 words) - 05:47, 7 January 2024
- ...hedToHand(void) : "Fired when the item is attached to the player's hand (i.e. pickup)" ...dFromHand(void) : "Fired when the item is attached to the player's hand (i.e. drop)"131 KB (17,028 words) - 12:07, 26 March 2025
- ...are placed within Hammer by using the [[Hammer Entity Tool]], {{key|Shift|E}}. ...t}}; works only in {{hammer++|4}}. In {{hammer++|4}} this allows entity to cast point ({{ent|light}}), spot ({{ent|light_spot}}), directional ({{ent|light_64 KB (9,366 words) - 10:46, 4 August 2025
- ...|| cmd || sv, cheat || Tests bullet cast ...cmd || sv, cheat || Tests interval ray cast474 KB (37,599 words) - 07:59, 12 July 2024
- Rate(integer) : "Emission rate" : 26 : "The rate of particle emission. i.e. particles per second." ...le, makes something climbable, or usable or solid that is not normally so (e.g. making a cat statue usable)."242 KB (25,334 words) - 10:19, 21 January 2024