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- |title = Action: Source |image = Software Cover - Action Source.jpg2 KB (204 words) - 14:45, 30 November 2024
- Used to mark a location where bots should perform a specific action. {{KV|Next Action Point|string|intn=next_action_point|The next Action Point to approach after performing this one.}}1 KB (210 words) - 13:56, 22 March 2025
- ...tion Half-Life''' is designed to simulate the experience of being in an '''action movie'''. Movies like [http://en.wikipedia.org/wiki/Hard_Boiled Hard Boiled Of course, stunts play a large part in action movies, and likewise, play a large part in '''AHL'''. Dives, rolls, and lon3 KB (436 words) - 22:02, 24 June 2024
- ...reate SPAS-12 with ability to change firing modes (semi-automatic and pump-action). bool m_bNeedPump; // Now just pump in pump-action mode.33 KB (3,677 words) - 22:52, 21 January 2024
Page text matches
- == Action ==453 bytes (61 words) - 08:16, 12 July 2024
- Used to mark a location where bots should perform a specific action. {{KV|Next Action Point|string|intn=next_action_point|The next Action Point to approach after performing this one.}}1 KB (210 words) - 13:56, 22 March 2025
- |title = Action: Source |image = Software Cover - Action Source.jpg2 KB (204 words) - 14:45, 30 November 2024
- {{ent|EngineerBuild}} is a NextBot action in {{Team Fortress 2|4}}; the action makes engineer construct buildings.287 bytes (39 words) - 06:22, 12 July 2024
- // sv_ent_fire entity [action] [parameter] Functions as ent_fire command ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage:\n ent_fire <target> [action] [value] [delay]\n" );2 KB (182 words) - 10:18, 21 January 2024
- // sv_ent_fire entity [action] [parameter] Functions as ent_fire command ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage:\n ent_fire <target> [action] [value] [delay]\n" );2 KB (190 words) - 10:18, 21 January 2024
- {{ts|4}} turns Valve's seminal FPS into an action packed, trick-filled deathmatch full of stunts, blazing gunfights, and slow *Recreate your favorite action movies- Face/Off, The Matrix, Evil Dead, and more901 bytes (124 words) - 00:11, 29 July 2025
- ...tion Half-Life''' is designed to simulate the experience of being in an '''action movie'''. Movies like [http://en.wikipedia.org/wiki/Hard_Boiled Hard Boiled Of course, stunts play a large part in action movies, and likewise, play a large part in '''AHL'''. Dives, rolls, and lon3 KB (436 words) - 22:02, 24 June 2024
- ...about to happen. Return true from the filter function so continue with the action and return false to abort. The best way to see what values are in each filt1 KB (171 words) - 18:39, 15 May 2020
- ===Missing In Action===1 KB (186 words) - 00:39, 18 January 2024
- ##Set its Default Action to Open ##Set its Default Action to Open1 KB (197 words) - 14:49, 28 December 2006
- ...connect to the machine of the host player, who is the player recording the action. The host player's machine acts as a server. ...s the recording, and signals the other players when it's time to start the action. While the take is being recorded, the players can play as normal.2 KB (311 words) - 03:37, 20 November 2022
- ...s-based fighting game for two to four players. Players select one of four action figures, each available in four colors, and duke it out in a variety of hou * Four unique action figures, each available in four colors!!1 KB (185 words) - 07:51, 5 January 2024
- ...animations, action animations, how to move to it, whether to loop the set action or post idle animation and what should happen upon their deaths.1 KB (200 words) - 12:58, 24 May 2012
- ...root of the bot's actions, as all child actions are stored within this one action. ...right|The Scout bot's "DefendPoint" action leads to a child "BlockCapture" action.]]Let's say that the Soldier bot managed to successfully capture the point.7 KB (996 words) - 09:26, 8 January 2024
- ...s the entity used for the [https://wiki.teamfortress.com/wiki/Action_items Action] slot [http://wiki.teamfortress.com/wiki/Grappling_Hook Grappling Hook]. If462 bytes (67 words) - 04:35, 19 May 2025
- {{ent|Heal}} is a [[NextBot]] action in {{tf2|4}} that makes medic bots attack team bots with their secondary we421 bytes (58 words) - 22:44, 21 January 2024
- ...teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] gamemode; and the action is passively called in <code>CTFBotTacticalMonitor::Update</code>. ...mine when to use a special ability. If the timer has not elasped, then the action will be aborted.3 KB (498 words) - 08:39, 12 July 2024
- The {{Wiki|M1903 Springfield}} is a bolt-action rifle used by the Allied [[DODS/Sniper class|Sniper]].353 bytes (54 words) - 06:15, 19 May 2025
- The {{Wiki|Karabiner 98k}} is a bolt-action rifle used by the Axis [[DODS/Rifleman class|rifleman]].345 bytes (54 words) - 06:15, 19 May 2025