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  • |title = Action: Source |image = Software Cover - Action Source.jpg
    2 KB (204 words) - 14:45, 30 November 2024
  • Used to mark a location where bots should perform a specific action. {{KV|Next Action Point|string|intn=next_action_point|The next Action Point to approach after performing this one.}}
    1 KB (210 words) - 13:56, 22 March 2025
  • ...tion Half-Life''' is designed to simulate the experience of being in an '''action movie'''. Movies like [http://en.wikipedia.org/wiki/Hard_Boiled Hard Boiled Of course, stunts play a large part in action movies, and likewise, play a large part in '''AHL'''. Dives, rolls, and lon
    3 KB (436 words) - 22:02, 24 June 2024
  • ...reate SPAS-12 with ability to change firing modes (semi-automatic and pump-action). bool m_bNeedPump; // Now just pump in pump-action mode.
    33 KB (3,677 words) - 22:52, 21 January 2024

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  • == Action ==
    453 bytes (61 words) - 08:16, 12 July 2024
  • Used to mark a location where bots should perform a specific action. {{KV|Next Action Point|string|intn=next_action_point|The next Action Point to approach after performing this one.}}
    1 KB (210 words) - 13:56, 22 March 2025
  • |title = Action: Source |image = Software Cover - Action Source.jpg
    2 KB (204 words) - 14:45, 30 November 2024
  • {{ent|EngineerBuild}} is a NextBot action in {{Team Fortress 2|4}}; the action makes engineer construct buildings.
    287 bytes (39 words) - 06:22, 12 July 2024
  • // sv_ent_fire entity [action] [parameter] Functions as ent_fire command ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage:\n ent_fire <target> [action] [value] [delay]\n" );
    2 KB (182 words) - 10:18, 21 January 2024
  • // sv_ent_fire entity [action] [parameter] Functions as ent_fire command ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage:\n ent_fire <target> [action] [value] [delay]\n" );
    2 KB (190 words) - 10:18, 21 January 2024
  • {{ts|4}} turns Valve's seminal FPS into an action packed, trick-filled deathmatch full of stunts, blazing gunfights, and slow *Recreate your favorite action movies- Face/Off, The Matrix, Evil Dead, and more
    901 bytes (124 words) - 00:11, 29 July 2025
  • ...tion Half-Life''' is designed to simulate the experience of being in an '''action movie'''. Movies like [http://en.wikipedia.org/wiki/Hard_Boiled Hard Boiled Of course, stunts play a large part in action movies, and likewise, play a large part in '''AHL'''. Dives, rolls, and lon
    3 KB (436 words) - 22:02, 24 June 2024
  • ...about to happen. Return true from the filter function so continue with the action and return false to abort. The best way to see what values are in each filt
    1 KB (171 words) - 18:39, 15 May 2020
  • ===Missing In Action===
    1 KB (186 words) - 00:39, 18 January 2024
  • ##Set its Default Action to Open ##Set its Default Action to Open
    1 KB (197 words) - 14:49, 28 December 2006
  • ...connect to the machine of the host player, who is the player recording the action. The host player's machine acts as a server. ...s the recording, and signals the other players when it's time to start the action. While the take is being recorded, the players can play as normal.
    2 KB (311 words) - 03:37, 20 November 2022
  • ...s-based fighting game for two to four players. Players select one of four action figures, each available in four colors, and duke it out in a variety of hou * Four unique action figures, each available in four colors!!
    1 KB (185 words) - 07:51, 5 January 2024
  • ...animations, action animations, how to move to it, whether to loop the set action or post idle animation and what should happen upon their deaths.
    1 KB (200 words) - 12:58, 24 May 2012
  • ...root of the bot's actions, as all child actions are stored within this one action. ...right|The Scout bot's "DefendPoint" action leads to a child "BlockCapture" action.]]Let's say that the Soldier bot managed to successfully capture the point.
    7 KB (996 words) - 09:26, 8 January 2024
  • ...s the entity used for the [https://wiki.teamfortress.com/wiki/Action_items Action] slot [http://wiki.teamfortress.com/wiki/Grappling_Hook Grappling Hook]. If
    462 bytes (67 words) - 04:35, 19 May 2025
  • {{ent|Heal}} is a [[NextBot]] action in {{tf2|4}} that makes medic bots attack team bots with their secondary we
    421 bytes (58 words) - 22:44, 21 January 2024
  • ...teamfortress.com/wiki/Mann_vs._Machine Mann Vs. Machine] gamemode; and the action is passively called in <code>CTFBotTacticalMonitor::Update</code>. ...mine when to use a special ability. If the timer has not elasped, then the action will be aborted.
    3 KB (498 words) - 08:39, 12 July 2024
  • The {{Wiki|M1903 Springfield}} is a bolt-action rifle used by the Allied [[DODS/Sniper class|Sniper]].
    353 bytes (54 words) - 06:15, 19 May 2025
  • The {{Wiki|Karabiner 98k}} is a bolt-action rifle used by the Axis [[DODS/Rifleman class|rifleman]].
    345 bytes (54 words) - 06:15, 19 May 2025
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