VGUI HTML Screen In Orange Box/sv htmlview support.cpp
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
January 2024
January 2024
//========= Public Domain 2009, Julian 'Daedalus' Thatcher. =====================//
//
// Purpose: HTMLView Server Entity Triggering implementation
//
// Ingame Usage Commands:
// sv_ent_fire entity [action] [parameter] Functions as ent_fire command
//
// $Created: Thursday, 26 April 2007
// $LastUpdated: Thursday, 5th February 2007
// $Author: Julian 'Daedalus' Thatcher ([email protected])
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "EventQueue.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void CC_sv_ent_fire_f (const CCommand& args)
{
// fires a command from the console
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() );
if(!pPlayer)
{
// If we can't get it, use this class
pPlayer = NULL;
}
if ( args.ArgC() < 2 )
{
ClientPrint( pPlayer, HUD_PRINTCONSOLE, "Usage:\n ent_fire <target> [action] [value] [delay]\n" );
}
else
{
const char *target = "", *action = "Trigger";
variant_t value;
int delay = 0;
target = STRING( AllocPooledString(args[1]) );
if ( args.ArgC() >= 3 )
{
action = STRING( AllocPooledString(args[2]) );
}
if ( args.ArgC() >= 4 )
{
value.SetString( AllocPooledString(args[3]) );
}
if ( args.ArgC() >= 5 )
{
delay = atoi( args[4] );
}
g_EventQueue.AddEvent( target, action, value, delay, pPlayer, pPlayer );
}
}
static ConCommand sv_ent_fire("sv_ent_fire", CC_sv_ent_fire_f, "Fires an entity serverside", 0);
This article has not been added to any content categories. Please help out by adding categories.
January 2024
January 2024