func_simpleladder
		
		
		
		
		
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 AltNames: This entity is also tied to
AltNames: This entity is also tied to 
		
	

This entity is not in the  FGD by default.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.
It should not be put directly in a map because It is automatically created from func_ladder by VBSP.

This is a preserved entity in 

If the game has round restart mechanics this entity may not behave as expected.


If the game has round restart mechanics this entity may not behave as expected.
|  Class hierarchy | 
|---|
| CFuncSimpleLadder | 
func_simpleladder  is a   brush entity  available in 
 Left 4 Dead series. It is used to make ladder brush climbable from only one side based on its normal.x/y/z keyvalues and is needed by nav mesh ladder to be able to determine which team should be able to path through it. 
func_ladder brushes are automatically converted to this entity by VBSP during map compile with properly setup ladder normals based on which brush side has the ladder texture (either toolsinvisibleladder or climb_versus) and also sets TeamNum appropriately.
 Left 4 Dead series. It is used to make ladder brush climbable from only one side based on its normal.x/y/z keyvalues and is needed by nav mesh ladder to be able to determine which team should be able to path through it. 
func_ladder brushes are automatically converted to this entity by VBSP during map compile with properly setup ladder normals based on which brush side has the ladder texture (either toolsinvisibleladder or climb_versus) and also sets TeamNum appropriately.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to info_ladder. The classname is always changed to func_simpleladder on spawn. Keyvalues
- normal.x (normal.x) <float>
- X normal of the ladder.
- normal.y (normal.y) <float>
- Y normal of the ladder.
- normal.z (normal.z) <float>
- Z normal of the ladder.

























