The Orange Box (Console)
The Xbox 360 port of The Orange Box was released at the same time as the PC version, but has not received any of the engine updates from over the years. While the Xbox 360 port was handled in-house by Valve, the PlayStation 3 version was ported by Electronic Arts and released later in December 2007.
The PS3 port of Orange Box usually suffered from occasional frame drops and inconsistent frame pacing due to poor optimization as at the time, developing games for PS3 in general are usually hard due to complex CPU architecture, which Valve CEO, Gabe Newell once criticized the PS3 for it's extremely difficult when it's come to development and optimizations until the announcement of Portal 2.[1] The PlayStation 3 port also have audio issues, with 22KHz sounds being played back at 24KHz, causing certain sounds to be high-pitched while other sounds would crackle.[3]
The game can be run on Xbox One hardware, and is rendered at 4K on Xbox One X and Xbox Series X/S.
Like the PC version, all 5 games are included:
- Half-Life 2 (without Lost Coast)
- Half-Life 2: Episode One
- Half-Life 2: Episode Two
- Portal
- Team Fortress 2
Contents
Key differences between Console and PC
- All games on both consoles still runs on Source 2007,[2] with various bugs such as Dropship container gun not able to turn,[4] alongside the NPC's unable to blink their eyes[confirm], remains unfixed.
- Render resolution is locked at 1280x720 (720p) and framerate is locked at 30 FPS on PS3, while the Xbox 360 version can be made to run at 60 FPS if you edit your save file. NTSC 480i/480p or PAL 576i/576p is also available when configured on console settings or via analog video cable (e.g. Composite, S-Video, Component, RGB SCART, etc...), which may slightly improve performance and properly maintaining stable 30 FPS.
- Important:60 FPS is only recommended if you play the X360 version of the game on Xbox One/Xbox Series X, or on emulators, as enabling 60 FPS on 360 may cause frame pacing be more inconsistent.
- Anti-aliasing support, possibly Quincunx (instead of MSAA in PC), which, combined with slightly lower game resolution, makes the game noticeably blurry on PlayStation 3.
- Software anti-aliasing support (
mat_software_aa_*
), which noticeably reduces jagged edges on transparent textures (but also geometry). This is also supported on PC but disabled by default (and broken in Source 2013). - DirectX level 9.8 (
dxlevel 98
) - Unique menu scheme tailored for controller input, see image below:
- Xbox Live compatibility
- Uses XAudio instead of DirectSound.
- Servers for the PlayStation 3 version of Team Fortress 2 were hosted by EA. The servers have been shut down in March 2023.
- Team Fortress 2 has received minimal updates compared to PC version, which receives more than 700 updates. The PlayStation 3 versions was last updated on March 19, 2008, while Xbox 360 was last updated on July 21, 2009.
- Achievements (Trophies in PlayStation), are not available on PlayStation 3 version of The Orange Box as the game predates Trophies, which wasn't introduced until 2008.
Limitations/Bugs
- Note:As mentioned above, the PS3 version noticeably runs worse than the Xbox 360 counterpart, can be seen during the bridge collapsing at the beginning of Half-Life 2: Episode Two. The Cell Broadband Engine processor used on the PS3, makes the console hard to develop, as a result, most games including The Orange Box runs worse on PS3.
- Bug:Like the PC counterpart until 2022 Steam Deck update, some bugs, including the Dropship guns are not functional[4] and NPCs eyes not blinking, are present. These bugs are caused by Valve accidentally messed the code while upgrading Half-Life 2 from Old Engine (Source 2006 to New Engine (Source 2007 and later). It is unlikely that these bugs will be fixed on consoles.
See also
External links
Links to buy the console version.
References
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