This article's documentation is for Source 2. Click here for more information.

Sky (Source 2 shader)

From Valve Developer Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
edit

Stub

This article or section is a stub. You can help by expanding it.

Underlinked - Logo.png
This article needs more Wikipedia icon links to other articles to help Wikipedia icon integrate it into the encyclopedia. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
February 2025
Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
Wikipedia - Letter.png
This article has not been added to any content Wikipedia icon categories. Please help out by Wikipedia icon adding categories.
Example of Source 2 skybox. sky_hr_aztec_02_lighting from Counter-Strike 2.

Sky is a shader in Source 2 Source 2. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map.

Todo: Counter-Strike 2 Counter-Strike 2 supports 6-sided skyboxes, but it uses a single vtex_c instead of one for each face; how are these authored in the Material Editor Material Editor?