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$hbox
é um comandos QC disponível em todos os jogos Source. Isso cria uma hitbox em torno de um osso. Essas hitboxes são usados pelo AI para colisões simples, como balas.
This article or section needs to be updated to include current information regarding the subject because:
Document about CS:GO's hit capsules
Remember to check for any notes left by the tagger at this article's talk page.Rodando studiomdl com ó commando -h
opção irá imprimir todos os hitboxes gerados automaticamente.
quando hitboxes são definidos desta forma, autohitbox generation é desativado.
Grupos de Hitbox
Quando a hitbox é adicionado a um bone, tem um parâmetro de grupo adicional antes do nome do osso que pode mudar a forma como o acerto é calculado para o dano. Muitos NPC bem como certos vehicles siga um esquema para cada hitbox.
$hbox 0 - Generic - o grupo padrão de hitboxes, aparece branco em HLMV
$hbox 1 - Head - Usado para NPC humano cabeças e definir onde o jogador se senta no vehicle.mdl, aparece Vermelho no HLMV
$hbox 2 - Chest - Usado para NPC humano barriga e peito, aparece Verde no HLMV
$hbox 3 - Stomach - Usado para NPC humano estômago e pélvis, aparece amarelo no HLMV
$hbox 4 - Left Arm - Usado para NPC humano Braço Esquerdo, aparece Azul profundo no HLMV
$hbox 5 - Right Arm - Usado para NPC humano Braço Direito, aparece Violeta Brilhante no HLMV
$hbox 6 - Left Leg - Usado para NPC humano Perna Esquerda, aparece Ciano Brilhante no HLMV
$hbox 7 - Right Leg - Usado para NPC humano Perna Direita, appears Branco como o grupo padrão no HLMV
$hbox 8 - Neck - Usado para NPC humano pescoço (para corrigir a penetração na cabeça por trás), aparece laranja no HLMV
(em todos os jogos desde )
Syntax
$hbox (group number) (bone name) (min x) (min y) (min z) (max x) (max y) (max z)