Portal 2: Desolation
Portal 2: Desolation is a full-length community-made Portal game, featuring a brand new narrative with original characters, created in tribute to Valve's iconic series. While not an official sequel, it aims to match Portal 2 in scope and quality, providing players with a distinct and memorable new experience in the Portal universe.
The mod runs on a custom branch of Source, with new features intended to bring it up to modern standards.
Contents
Features
These are some features of the custom branch of Source
- PBR rendering
- Realtime deferred lighting.
- Reflection Probes instead of cubemaps
- Water waves (similar to GoldSrc but modern looking)
- PBR based specular shader on surfaces (similar to specular from Black Mesa)
- Light editor to edit light entities in engine
Todo: More info on "reflection probes"
Todo: More?
Media
Media can be found on the media section of the Portal 2: Desolation site.
Team
- Stract (Project Manager, Environment Artist, Texture Artist, Modeller)
- Demon Arisen (Creative Director, Level Designer, Writer)
- Ada G. (Environment Artist)
- Drey (Environment Artist)
- Jofish (Modeller, Texture Artist, Environment Artist)
- Madeye (Environment Artist)
- MisterLambda (Environment Artist)
- Ossy Flawol (Environment Artist)
- TeamSpen210 (Environment Artist, Programmer)
- The Horse Strangler (Technical Artist, Environment Artist, VFX)
- Wii2 (Environment Artist, Graphics Animator)
- Roy Berardo (Composer, Sound Designer, Level Designer)
- Joshie (Programmer)
- SamZaNemesis (Programmer)
- Slartibarty (Programmer)
- Hopper (Concept Artist)
- Muii (Concept Artist)
- Luz (Concept Artist)
- hXX (Animator)
- Kosan (Modeller)
- Kodiak (Modeller)
- L1zardr0ckets (Modeller, Texture Artist, Rigger, Animator)
- Max T. (Modeller)
See also
External links
|