light_deferred_global
light_deferred_global
is a point entity available in Alien Swarm Deferred and Lambda Wars.
It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light
. While this entity can be edited in Hammer, it's preferable to use the games light editor as you can see what you are doing.
Confirm:Does this entity also exists in Portal 2: Desolation?
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Color diffuse
(diffuse)
<color255 + int> - Sets the light's color and brightness.
- Color ambient high
(ambient_high)
<color255 + int> - Sets the light's ambient color and brightness.
- Color ambient low
(ambient_low)
<color255 + int> - Todo: Whats the difference between this and High?
- Fade interval time
(fadetime)
<float> - Todo: What does this do?
Flags
Enabled : [1]
- Turns the light on.
Enable shadow : [2]
- Enables dynamic shadows.
Enable transitions : [4]
Todo: what does this do?