env_sporeexplosion
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January 2024
January 2024
class hierarchy |
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SporeExplosion defined in smoke_trail.cpp
|
env_sporeexplosion
is a point entity available in all Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait
or ai_sound
.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spawn Rate (as percentage)
(spawnrate)
<float> - How dense the spore effect is, clamped to a max of 1024.[confirm]
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
FGD Code
@PointClass base(Targetname, Parentname, EnableDisable) = env_sporeexplosion : "Bugbait Spore Effect"
[
spawnrate(float) : "Spawn Rate (as percentage)" : 25 : "How dense the spore effect is"
]