env_speaker

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January 2024
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Class hierarchy
CSpeaker
CPointEntity
CBaseEntity
env_speaker.cpp

env_speaker is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, Half-Life 2: Deathmatch Half-Life 2: Deathmatch, and Half-Life 2: Lost Coast Half-Life 2: Lost Coast. It randomly emits announcements using the response rules system.

Note.pngNote:This entity is also in the code for Alien Swarm Alien Swarm and Portal 2 Portal 2. Its functionality is not guaranteed.


Flags

Start Silent : [1]
Play Everywhere : [2]

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Min Delay Between Announcements (delaymin) <float>
Minimum time between announcements in seconds.
Max Delay Between Announcements (delaymax) <float>
Maximum time between announcements in seconds.
Context rule script (rulescript) <string>
The response rules script file to load.
Concept name (concept) <string>
The concept to speak.

Inputs

TurnOn
Start random announcements.
TurnOff
Stop random announcements.
Toggle
If on, turn off. If off, turn on.

See also