Counter-Strike: Condition Zero engine branch
![Icon-broom.png](/w/images/thumb/7/71/Icon-broom.png/32px-Icon-broom.png)
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Counter-Strike: Condition Zero engine branch was made by Gearbox Software then
Ritual Entertainment then
Turtle Rock Studios finish the engine. Counter-Strike: Condition Zero engine branch uses licenced code and is base off a earlier version of
Counter-Strike (v1.1.x.x/SDK v2.0) adds Detail textures.
![](/w/images/thumb/a/a4/Counter-Strike_Condition_Zero_-_Screenshot_3.jpg/300px-Counter-Strike_Condition_Zero_-_Screenshot_3.jpg)
Screenshot in-game of
Counter-Strike: Condition Zero.
![Counter-Strike: Condition Zero](/w/images/thumb/9/9e/Cscz_icon.png/16px-Cscz_icon.png)
![](/w/images/thumb/0/01/Cz_fastline02.jpg/300px-Cz_fastline02.jpg)
Screenshot in-game of
Condition Zero Deleted Scenes.
![Condition Zero Deleted Scenes](/w/images/thumb/a/a5/Czds_icon.png/16px-Czds_icon.png)
Features
- Player Bots
- Detailed textures
- HD models
Since 2013 SteamPipe Update
- MSAA anti-aliasing - GoldSrc now natively support anti-aliasing, specifically, MSAA 4X, which is enabled by default on most modern hardwares. This will reduce the amount of jagged edges/staircases effect on the geometry.
Availability
2004
Counter-Strike: Condition Zero
2004
Condition Zero Deleted Scenes
2005
Counter-Strike Neo (since ver.2) [1]
2007
Paranoia HLSDK fork
2008
Counter-Strike Online
2014
Counter-Strike Nexon: Studio[2]
References