$body
$body
is a QC command available in all Source games.
It is used to add a reference mesh to a model. Without at least one $body
the model will be invisible (exception: models with facial animation use $model
instead).
Note:All
$body
meshes will display simultaneously. Toggleable reference meshes can be handled with a $bodygroup
.
Tip:The order in which
$body
meshes are defined in the QC determines the order in which the meshes are rendered. This can be used to prevent z-fighting on transclucent decals or overlays.Syntax
$body <name> <reference mesh SMD> [reverse] [scale <int>]
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref" $sequence idle "shell_idle"
See also
- Reference mesh
$lod
, for lowering detail at a distance$bodygroup
, for managing toggleable meshes$model
, for facial animation