TF2/Flag Game Types

From Valve Developer Community
< TF2
Revision as of 23:02, 19 August 2008 by Brandished (talk | contribs) (fixed picture links)
Jump to navigation Jump to search

The item_teamflag supports 5 separate game types: CTF, Attack/Defend, Territory Control, Invade, and King of the Hill.

Note.pngNote:Currently all modes, with the exception of CTF, are broken to various degrees and may require workarounds to function. There are currently no fixes available for the scoring systems and the flag modes that don't have any announcer sounds systems.
Note.pngNote:Flag's listed below as neutral are item_teamflags with the "Team" property value set to "Any".

Tf2 tflag gametype.JPG

List of Game Types

CTF

Description

Capture The Flag. The ctf_2fort / ctf_well style game type, take the flag from the enemy base to your own to capture it.

Checklist

  • Return timer? Yes
  • Pickup own flag? No
  • Pickup enemy flag? Yes
  • Pickup neutral flags? Yes
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? No
  • Announcer sounds? Yes
  • Scoring system? 1 capture points for each capture
  • Color of intel briefcase on HUD for Red team: Blue
  • Color of intel briefcase on HUD for Blue team: Red

Messages to flag carrier on screen

  • "The ENEMY INTELLIGENCE was dropped!"
  • "Take the INTELLIGENCE back to YOUR BASE"
  • "Your team CAPTURED the ENEMY INTELLIGENCE!"
  • "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"

Problems

  • Neutral flag is red in color rather then a neutral (unowned) color (grey, black, white, etc).
  • Neutral flag shows up blue on the HUD when picked up by members of the red team.


Attack/Defend

Description

Gameplay similar to TFC's Avanti and Dustbowl. One team tries to capture the other team's command points with a flag. The other defends their command points from capture.

Checklist

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? No
  • Pickup neutral flags? No
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? No
  • Announcer sounds? Missing
  • Scoring system? 30 kills added to carriers tally for each capture
  • Color of intel briefcase on HUD for Red team: Blue
  • Color of intel briefcase on HUD for Blue team: Red

Messages to flag carrier on screen

  • "Take the flag to the Command Point."
  • "Flag has returned to base."
  • "You secured Command Point 1!"
  • "Attackers Secured Command Point !!"
  • "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"

Problems

  • The In-Game messages to the flag carrier tell the player to take their "flag" to the next command point, but the in-game "flag" is an intelligence briefcase.
  • The command points numbers only work in the attackers in the captures messages ("You secured Command Point 1"), not for the directions to the next capture point messages ("Take the flag to the Command Point" rather then "Take the flag to the Command Point 1") or the Defenders loss of capture point messages ("Attackers Secured Command Point !!").
  • Broken scoring system. 30 kills are added to the "Kills" tally of the player that captures a command point, but no points are added to their overall score.
  • Friendly intel shows up incorrectly colored on the HUD. eg: red intelligence show up blue when picked up by a member of the red team

Example Map

http://www.mediafire.com/?ntxxi2od7ck


Territory Control

Description

Most likely a carry over of the TFC's Canalzone 2 (CZ2) gameplay to TF2 where two teams fight to gain control of all command points in the map and the first team to control all the command points wins the round. Command points could be recaptured at any time.

Checklist

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? No
  • Pickup neutral flags? No
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? No
  • Announcer sounds? No
  • Scoring system? No
  • Color of intel briefcase on HUD for Red team: Blue
  • Color of intel briefcase on HUD for Blue team: Red

Messages to flag carrier on screen

  • "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"

Problems

Possible example map

http://www.mediafire.com/?zzm21syii4m


Invade

Description

A possible variant of TFC's Push - Football map? One neutral flag is in the center of the map that both teams fight over. To score, a team must pickup the flag and take it to the capture area in the other team's base.

Checklist

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? No
  • Pickup neutral flags? Yes
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? No
  • Announcer sounds? Missing
  • Scoring system? 1 round win is added to the carries team on capture as well as 10 kills to the carrier's "Kills" tally
  • Neutral flags change from red to blue when a member of the blue team picks it up
  • Neutral flags turn red again after being dropped for more then 30 seconds
  • Neutral flags turn red timer animation turns grey after being dropped for more then 30 seconds
  • Neutral flags cannot be picked up by the other team until dropped for more then 30 seconds
  • Color of intel briefcase on HUD for Red team: Blue
  • Color of intel briefcase on HUD for Blue team: Red

Messages to flag carrier on screen

  • "You PICKED UP the FLAG! Take it to the ENEMY BASE!"
  • "You dropped the FLAG!"
  • "The FLAG has returned"
  • "You CAPTURED the FLAG!"
  • "The ENEMY has PICKED UP the FLAG!"
  • "The FLAG was dropped!"
  • "The ENEMY captured the FLAG!"
  • "The FLAG has become NEUTRAL! Get the FLAG!"
  • "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"

Problems

  • The In-Game messages to the flag carrier tell the player to take their "flag" to the enemy base, but the in-game "flag" is an intelligence briefcase.
  • Flag's return timer animation brakes if the return time is set under 30 seconds
  • Broken scoring system. 1 round win point is added to the carrier's team on capture rather then a capture point. 10 kills are also added to the carrier's "Kills" tally, but no points are added to their overall score.
  • Neutral flag is red in color rather then a neutral (unowned) color (grey, black, white, etc).
  • Friendly intel shows up incorrectly colored on the HUD. eg: red intelligence show up blue when picked up by a member of the red team


King of the Hill

Checklist

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? Yes
  • Pickup neutral flags? Yes
  • Capture in own zone? Yes
  • Capture in enemy zone? Yes
  • Capture in neutral zone? No
  • Carrier Speed penalty? No
  • Announcer sounds? No
  • Scoring system? No
  • No dropped flag annotation in the upper right corner of the screen as with other game types
  • Color of intel briefcase on HUD for Red team: Blue
  • Color of intel briefcase on HUD for Blue team: Red

Messages to flag carrier on screen

  • "You cannot TELEPORT while carrying the ENEMY INTELLIGENCE!"

Problems


Chart of game types

Literal Value 0 1 2 3 4
Description CTF Attack/Defend Territory Control Invade King of the Hill
Return Timer? Yes Yes Yes Yes Yes
Pickup own Flag? No Yes Yes Yes Yes
Pickup enemy Flag? Yes No No No Yes
Pickup neutral ("Any") flags? Yes No Yes No Yes
Carrier Speed Penalty? No No No No No
Announcer Sounds? Yes Missing Missing No No
Scoring System? Team points 30 kills/capture 10 kills/capture No No