Talk:TF2/Flag Game Types
I found out about these alternate game-types in the tf2maps.net tutorials section recently and thought I'd bring the info over here to the VDC. As this is more of a stub at the moment, I've created a separate page for use as a reference and to avoid confusion until there's more information on the other game types. If fully working proof of concept maps can be made from one of the other types, then this page should probably be merged with the TF2/Flag_Based_Goal_Systems page.--Brandished 10:10, 13 Jun 2008 (PDT)
- Seconded for merging. Both pages have incomplete areas and merging would bring us closer to having a single definitive resource for this information. Pinsplash (talk) 02:33, 17 May 2018 (UTC)
I noticed the directions for the official Special Delivery game mode aren't documented here. Does anyone know what the appropriate settings for it are?
For that matter, wasn't the neutral white briefcase now replaced by the yellow Australiam briefcase as of when SD was added to the game? --Powerlord 11:06, 11 January 2013 (PST)
- Special Delivery's game mode is Resource Control, which replaced King of the Hill in the list, and the Australium briefcase is simply an alternate model, with the yellow skin being neutral. --Kincyr 16:29, 29 November 2013 (PST)