User:Brandished
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User: Brandished
I've been enjoying the Half-Life series and it's various iterations since I picked up the original Game of The Year Edition back in 1999 for the PC. Only recently have I gotten back into mapping which in turn brought me here to the VDC.
I've recently started logging the results of my various experiments in a VDC journal here: User:Brandished/Notes
My Changes

Considering:
Team_Fortress_2_Level_Creation
- TF2/Flag_Based_Goal_Systems
- Guide to TF2 Map types? (descriptions / gameplay mechanics)
Recent changes:
- Add note about similarity to func_respawnroom. Re-Word?
To Do
Break up the Targetname section?
Team_Fortress_2_Level_Creation
- Team_Fortress_2_Mapper's_Reference
- Add water speed info
- Creating_a_Spawnroom
- Update pictures, more rewording
- TF2/Flag_Based_Goal_Systems
- Fix up the layout some more, put in tables as a work around for now
- TF2/Flag_Game_Types
- Work on example maps
- Obj_sentrygun
- Add info
- Obj_dispenser
- Add info