TF2/Flag Game Types
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The item_teamflag
supports 5 separate game types, although some of them are broken and require workarounds to fully function correctly.
List of Game Types
CTF
Description
The ctf_2fort / ctf_well style game type, take the flag from the enemy base to your own.
Checklist
- Return timer? Yes
- Pickup own flag? No
- Pickup enemy flag? Yes
- Pickup neutral flags? Yes
- Capture in own zone? Yes
- Capture in enemy zone? No
- Capture in neutral zone? Yes
- Carrier Speed penalty? None
- Announcer sounds? Yes
- Scoring system? 1 capture points for each capture
Messages to flag carrier on screen:
- "The ENEMY INTELLIGENCE was dropped!"
- "Take the INTELLIGENCE back to YOUR BASE"
- "Your team CAPTURED the ENEMY INTELLIGENCE!"
Attack/Defend
Description
Gameplay similar to TFC's avanti and dustbowl. One team tries to capture the other team's command points with a flag. The other defends their command points from capture.
Checklist
- Return timer? Yes
- Pickup own flag? Yes
- Pickup enemy flag? No
- Pickup neutral flags? No
- Capture in own zone? Yes
- Capture in enemy zone? No
- Capture in neutral zone? Yes
- Carrier Speed penalty? 50% reduction
- Announcer sounds? Missing
- Scoring system? 30 kills added to carriers tally for each capture
Messages to flag carrier on screen:
- "Take the flag to the Command Point."
- "Flag has returned to base."
- "You secured Command Point 1!"
- "Attackers Secured Command Point !!"
Overview
This gameplay mode works, but is buggy:
- The In-Game messages to the flag carrier tell the player to take their "flag" to the next command point, but the in-game "flag" is an intelligence briefcase.
- The command points numbers only work in the attackers in the captures messages ("You secured Command Point 1"), not for the directions to the next capture point messages ("Take the flag to the Command Point" rather then "Take the flag to the Command Point 1") or the Defenders loss of capture point messages ("Attackers Secured Command Point !!").
- Broken scoring system. 30 kills are added to the "Kills" tally of the player that captures a command point, but no points are added to their overall score.
Example Map
http://www.mediafire.com/?s1dxi1injwg
Invade
Checklist
- Return timer? Yes
- Pickup own flag? Yes
- Pickup enemy flag? No
- Pickup neutral flags? Yes
- Capture in own zone? Yes
- Capture in enemy zone? No
- Capture in neutral zone? Yes
- Carrier Speed penalty? None
- Announcer sounds? Missing
- Scoring system? 10 kills added to carriers tally for each capture
Messages to flag carrier on screen:
- "You PICKED UP the FLAG! Take it to the ENEMY BASE!"
- "You dropped the FLAG!"
- "The FLAG has returned"
- "You CAPTURED the FLAG!"
- "The ENEMY has PICKED UP the FLAG!"
- "The FLAG was dropped!"
- "The ENEMY captured the FLAG!"
Overview
Bugs
- The In-Game messages to the flag carrier tell the player to take their "flag" to the next command point, but the in-game "flag" is an intelligence briefcase.
- Return timer's animation is broken
- Broken scoring system. 10 kills are added to the "Kills" tally of the player that captures a command point, but no points are added to their overall score.
Territory Control
Checklist
- Return timer? Yes
- Pickup own flag? Yes
- Pickup enemy flag? No
- Pickup neutral flags? No
- Capture in own zone? Yes
- Capture in enemy zone? No
- Capture in neutral zone? Yes
- Carrier Speed penalty? 50% reduction
- Announcer sounds? No
- No messages to the flag carrier
- No scoring system
King of the Hill
Checklist
- Return timer? Yes
- Pickup own flag? Yes
- Pickup enemy flag? Yes
- Pickup neutral flags? Yes
- Capture in own zone? Yes
- Capture in enemy zone? Yes
- Capture in neutral zone? No
- Carrier Speed penalty? No
- Announcer sounds? No
- No scoring system
- No messages to the flag carrier
Chart of game types
Literal Value 0 1 2 3 4 Description CTF Attack/Defend Territory Control Invade King of the Hill Return Timer? Yes Yes Yes Yes Yes Pickup own Flag? No Yes Yes Yes Yes Pickup enemy Flag? Yes No No No Yes Pickup neutral ("Any") flags? Yes No Yes No Yes Carrier Speed Penalty? No 50% No 50% No Announcer Sounds? Yes Missing Missing No No Scoring System? Team points 30 kills/capture 10 kills/capture No No