TF2/Flag Game Types

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The item_teamflag supports 5 separate game types, although some of them are broken and require workarounds to fully function correctly.

Tf2 tflag gametype.JPG

List of Game Types

CTF

The ctf_2fort / ctf_well style game type, take the flag from the enemy base to your own.

  • Return timer? Yes
  • Pickup own flag? No
  • Pickup enemy flag? Yes
  • Pickup neutral flags? Yes
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? None
  • Announcer sounds? Yes
  • Scoring system? 1 capture points for each capture
  • Messages to flag carrier
"(player name) picked up the intelligence!"
"The ENEMY INTELLIGENCE was dropped!"
"Take the INTELLIGENCE back to YOUR BASE"
"Your team CAPTURED the ENEMY INTELLIGENCE!"
"(player name) captured the intelligence!"


Attack/Defend

Gameplay similar to TFC's Canalzone2. One team tries to capture command points with the flag while the other defends their command points until the time runs out.

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? No
  • Pickup neutral flags? No
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? 50% reduction
  • Missing announcer sounds
  • Scoring system? 30 kills added to carriers tally for each capture, but no actual points are added
  • Messages to flag carrier on screen:
"Take the flag to the Command Point"
"You secured Command Point 1!"
"Attackers Secured Command Point !!"

This gameplay mode mostly works, but it does have some minor bugs:

  • The In-Game messages to the flag carrier tell the player to take their "flag" to the next command point, but you have to use the briefcase model.
  • The command points numbers only work in the attackers in the captures messages ("You secured Command Point 1"), not for the directions to the next capture point messages ("Take the flag to the Command Point" rather then "Take the flag to the Command Point 1") or the Defenders loss of capture point messages ("Attackers Secured Command Point !!").
  • Broken scoring system that adds 30 kills to the "Kills" tally of the player that captures a command point, but actuall no points to their score.


Invade

Note, the return timer for this mode works, but it's animation is broken

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? No
  • Pickup neutral flags? Yes
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? None
  • Missing / broken announcer sounds
  • Scoring system? 10 kills added to carriers tally for each capture, but no actual points are added
  • Messages to flag carrier on screen:
"(player name) picked up the intelligence!"
"You PICKED UP the FLAG! Take it to the ENEMY BASE!"
"You dropped the FLAG!"
"You CAPTURED the FLAG!"
"(player name) captured the intelligence!"
"The ENEMY has PICKED UP the FLAG!"
"The FLAG was dropped!"
"The FLAG has become NEUTRAL! GET the FLAG"
"The FLAG has returned"
"The ENEMY captured the FLAG!"


Territory Control

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? No
  • Pickup neutral flags? No
  • Capture in own zone? Yes
  • Capture in enemy zone? No
  • Capture in neutral zone? Yes
  • Carrier Speed penalty? 50% reduction
  • No announcer sounds
  • No messages to the flag carrier
  • No scoring system


King of the Hill

  • Return timer? Yes
  • Pickup own flag? Yes
  • Pickup enemy flag? Yes
  • Pickup neutral flags? Yes
  • Capture in own zone? Yes
  • Capture in enemy zone? Yes
  • Capture in neutral zone? No
  • Carrier Speed penalty? No
  • No announcer sounds
  • No scoring system
  • No messages to the flag carrier


Chart of game types

Literal Value 0 1 2 3 4
Description CTF Attack/Defend Territory Control Invade King of the Hill
Return Timer? Yes Yes Yes No No
Pickup own Flag? No Yes Yes Yes Yes
Pickup enemy Flag? Yes No No No Yes
Pickup neutral ("Any") flags? Yes No Yes No Yes
Carrier Speed Penalty? No 50% No 50% No
Announcer Sounds? Yes No No No No
Scoring System? Team points 30 kills/capture 10 kills/capture ? ?