TF2/Flag Game Types
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The item_teamflag
supports 5 separate game types, although some of them are broken and require workarounds to fully function correctly.
List of Game Types
CTF
ctf_2fort / ctf_well style game, take the flag from the enemy base to your own.
- Return timer? Yes
- Pickup own flag? No
- Pickup enemy flag? Yes
- Pickup neutral (team = "Any") flags? Yes
- Speed penalty? None
- Announcer sounds? Yes
- Scoring system? Team points based
Attack/Defend
- Return timer? Yes
- Pickup own flag? Yes
- Cannot pickup enemy flag
- Cannot pickup neutral (team = "Any") flags
- 50% speed penalty
- Missing announcer sounds
- gives 30 kills score for each capture
- Messages to flag carrier on screen: "Take the flag to the Command Point" / "You secured Command Point 1!"
Invade
- Return timer? Yes
- Can pickup own flag
- Cannot pickup enemy flag
- Can pickup neutral flag
- No speed penalty
- Missing / broken announcer sounds
- gives 10 kills score for each capture
- Messages to flag carrier on screen: "You picked up the flag! Take it to the enemy base!" / "You dropped the flag!" / "You captured the flag!"
Territory Control
- Return timer? No
- Can pickup own flag
- Cannot pickup enemy flag
- Cannot pickup neutral flag
- 50% speed penalty
- No announcer sounds played
- Doesn't give extra kills score
King of the Hill
- Return timer? No
- Can pickup own flag
- Can pickup enemy flag
- Can pickup neutral flag
- No speed penalty
- No announcer sounds played
- Doesn't give extra kills score
Chart of game types
Literal Value 0 1 2 3 4 Description CTF Attack/Defend Territory Control Invade King of the Hill Return Timer? Yes Yes Yes No No Pickup own Flag? No Yes Yes Yes Yes Pickup enemy Flag? Yes No No No Yes Pickup neutral ("Any") flags? Yes No Yes No Yes Carrier Speed Penalty? No 50% No 50% No Announcer Sounds? Yes No No No No Scoring System? Team points 30 kills/capture 10 kills/capture ? ?