TF2/Flag Game Types
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The item_teamflag
supports 5 separate game types, although some of them are broken and require workarounds to fully function correctly.
CTF
ctf_2fort / ctf_well style game, take the flag from the enemy base to your own.
- Return timer? Yes
- Pickup own flag? No
- Pickup enemy flag? Yes
- Pickup neutral (team = "Any") flags? Yes
- Speed penalty? None
- Announcer sounds? Yes
- Scoring system? Team points based
Attack/Defend
- Return timer? Yes
- Pickup own flag? Yes
- Cannot pickup enemy flag
- Cannot pickup neutral (team = "Any") flags
- 50% speed penalty
- Missing announcer sounds
- gives 30 kills score for each capture
- Messages to flag carrier on screen: "Take the flag to the Command Point" / "You secured Command Point 1!"
Invade
- Return timer? Yes
- Can pickup own flag
- Cannot pickup enemy flag
- Can pickup neutral flag
- No speed penalty
- Missing / broken announcer sounds
- gives 10 kills score for each capture
- Messages to flag carrier on screen: "You picked up the flag! Take it to the enemy base!" / "You dropped the flag!" / "You captured the flag!"
Territory Control
- Return timer? No
- Can pickup own flag
- Cannot pickup enemy flag
- Cannot pickup neutral flag
- 50% speed penalty
- No announcer sounds played
- Doesn't give extra kills score
King of the Hill
- Return timer? No
- Can pickup own flag
- Can pickup enemy flag
- Can pickup neutral flag
- No speed penalty
- No announcer sounds played
- Doesn't give extra kills score