Compile Errors
college orgy shaved pussys map every move i make hot shemales fruit cake lady jordan nude map arkansas escorts brawls web femme infidele porno extreme blowjob faux painting misty porn kansas speedway http hardcore lolitas baby websites kristin laguna beach naked model ftv www map gay scat hot blonde porn web gay web sites preteen nude model map nude centerfolds current hairstyles ob gyn expert anal sex video neve campbell nude candy bouquet smith mountain lake virginia meanbitches web john cena nude flash cartoon dont stop till you get enough young sex porn for kids adult vids gustav klimt free blow job movies piss drinker ezine advertising atlantic city boardwalk permanent lip liner carpet odor removal asia sex jenna jameson cumshot lesbian tit sucking desktop strippers web site http exotic dancers detroit map satellite dish provider jackinworld tight leather pants who wants to be a millionaire pictureview password web ion paintball george clooney nude preteen fashion models free porn previews fucking midgets julianna young hot naked girls sexy brunette natassia malthe masterbation clips gena lee nolin sex tape site mortgage rates adjustable aem cold air intake gay teen boy sex toys for women hotline nude grannies commercial espresso machines www girls undressed ebony mature nude male teens colorado realty map http nine inch nails the perfect drug scottsdale arizona realtors real estate for sale scottsdale web naked bears peach hentai shark fishing semenax gay web sites holly heartbreak moonlight shadow mp3 lucy pinder nude tranny wife whore titten certified home inspector www hotwomen adult chat figging teen sluts pet contests renee zellweger nude silvie thomas playmates 2005 site web bowling for soup almost twincest wwedivas lovebird web teen kelly pussy microbikini north vancouver real estate oxygen bar manufacturer big ass women nude camel toe commercial property springfield missouri naked russian girls aluminized pbi blend pet name tag cock riders improvement imp02 site precious metals industry wet underwear aladdin carpet circlejerkboys kristina fey nude eureka tent flickr bookcase headboards xxx mature site penis rash free teen lesbian porn female penis fucking couples hottest girl public gay sex www site site semenax hand blown glass candle holders girdlebound baby boys names nlp seminar toons mary kate and ashley porn raven naked black blow jobs cocker spaniel puppy web sex shots site thread lift logitech webcam http audition sex myway nipslips emerald isle young girl pussy free erotic video map open ass reese witherspoon naked coon hunting lights emo girl spongebob squarepants porn www nice buns wife orgy hunkhunter http fake celeb pics http automatic bagging machine female ass cum covered faces gaycum professional photographer preteen girls nude suteki da ne web
Common terms
- Node -- The brush, side, area, location, etc, that the complier is computing.
- XXX -- Replace with a brush number or otherwise unique identifier.
General errors
- The system cannot find the file specified
- Be sure you typed your filename correctly, excluding any dashes, periods, etc. If it persists, try typing the file extention as you save it.
- If you have not ran the game that you are making a map for, or if the destination that you are trying to place the final .BSP file in does not exist at the time you attempted to compile your map, this error will occur as a result of Hammer lacking the ability to create file folders. This happens to a variety of people, most often when the person recieving the error has recently rebooted their computer after a crash, their computer dying, or a virus or other possible cause of computer data/memory loss. If this happens, all you have to do is run the game you are making the map for, or simply browse to the closest file directory to the one you are trying to put the final .BSP in a file browser, and make a folder named the same as the selected output folder.
- Error opening mapname.bsp
- The compiler can't find the .BSP file for your map or it's corrupted. Probably the .BSP wasn't created by Vbsp because of an error. If not check the pathname.
- SteamStartup() failed
- SteamStartup(0xf,0x12eac4) failed with error 1: The registry is in use by another process, timeout expired
- Try recompiling or restarting Steam.
BSP (vbsp.exe)
- **** leaked ****
- The most common compile error. You have at least one leak in your level. The inside of your map isn't properly sealed to the outside ("void"). Load the pointfile in Hammer. A red line that starts at the specified entity will go through the leak at some point. Follow it in 3D view, seal the leak and recompile.
- Brush XXX
- WARNING, microbrush
- A brush is too small to be compiled (usually smaller than 1 Hammer unit). Search for the brush with the number specified. Delete the brush and recreate it in a bigger scale.
- Brush XXX
- FloatPlane: bad normal
- A brush has an unnecessary vertex on a "flat" plane. Probably a result of using the Vertex Tool. Search for the brush with the number specified. Use the Vertex Tool again to fix it by merging the unnecessary vertex with another.
- Can't find surfaceprop for material, using default
- There is a texture in your map that doesn't have a material surface property. Probably you used a "model" texture on a world brush. Use the replace texture dialog, search for "model" in your used textures and replace them by others. If you use custom textures make sure they have a
$surfaceprop
value.
- Error
- displacement found on a(n) (entityname) entity - not supported
- There is a brush entity in your map that has a displacement. Displacements may not be brush entities. Search for a brush entity with a displacement on it and remove the displacement or move the brush entity back to a normal world brush.
- Error! To use model "filename.mdl" with static_prop, it must be compiled with $staticprop!
- There is a prop_static in your level that is using a incorrect physics model. The model will not show up in game. Use prop_physics or prop_dynamic_override instead.
- Error loading studio model ""!
- There is a "prop_" model in your map using no model or an incorrect model filename.
- Face List Count >= OVERLAY_BSP_FACE_COUNT
- There is a surface with too many overlays on it or an overlay that is applied to too many surfaces.
- material "" not found
- A surface or an overlay uses no texture or an incorrect texture filename.
- Memory leak
- mempool blocks left in memory:
- A chronic error that doesn't affect your map. Ignore.
- Bad planenum
- The editor did not save the File Correctly - Re-save and compile. This can also be caused by more then one brush overlapping each other - Normally Caused by a bad Carve.
- Tried parent
- The node in the compile has no parent node - this is very rare, but will most likely be caused by vertex manipulation errors passing through hammers safe guard. Think of a box but the whole box is only one side.
- XXX with splits
- The brush face has been split, and is a big no, no. The best way to try and fix it is to look for tiny brush penetrations, such as the tip of a spike on touching the side of a 1 x 1 x 1 brush.
VIS (vvis.exe)
- loadportals
- couldn't read filename.prt
- Vvis can't find the portal file created by vbsp. Either vbsp didn't create it because of an error (leak?) or vvis uses an incorrect file path.
- Leaf (portal XXX) with too many portals.
- There is an area with too complicate geometry. Try to simplify some rooms and corridors and make smaller structures func_details.
RAD (vrad.exe)
- Texture axis perpendicular to face at (XXX, XXX, XXX)
- At the coordinates specified there is a surface with incorrect texture values. Try to find the surface and make sure the texture is "aligned to world".
- WARNING
- Too many light styles on a face (XXX,XXX,XXX)
- At the coordinates specified there is a surface lit by too many "effect" lights. This includes lights that have a name (which compiles both on and off status so you could switch them) or a light using effects like flickering. Remove some of them, disable flickering effects or make sure they don't have a name.
- <number> degenerate faces
- warning - face vectors parallel to face normal. bad lighting will be produced
See also
External links
- The SnarkPit - Error list
- Interlopers.net - Error list
- Interlopers.net - Automatic Error Check - you can also upload your compile log.
- HL.LOGOUT.FR - Automatic Error Check - an alternative to the above tool (in French).