Talk:Compile Errors

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Hey, Iv been having trouble compiling my map, I have had the error "The system cannot find the file specified" and i have tried everything, iv been to all the websites including interlopers.net and copied my compile log and the only error that come up is this one, i have done everything and it still dosnt want to do it for me. Please Help. Scarecrow

** Executing...
** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome"

Valve Software - vbsp.exe (Jan  2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.vmf
Brush 344703: MAX_MAP_PLANES
Side 5
Texture: STONE/STONEWALL013A


** Executing...
** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome"

Valve Software - vvis.exe (Jan  2 2006)
1 threads
reading c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp
Error opening c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp

** Executing...
** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vrad.exe"
** Parameters:  -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp
Error opening c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp" "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike\maps\Rome.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Any Ideas?

Brush 344703: MAX_MAP_PLANES
Side 5				—ts2do 17:32, 25 Jan 2006 (PST)


Am i supposed to delete this brush or just change the texture of it? When i do delete it, it does the same thing but with a different brush number, and with a new error.

Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default Can't find surfaceprop stone for material STONE/INFARCHB, using default Can't find surfaceprop stone for material STONE/INFWINDWB, using default Brush 554853: MAX_MAP_PLANES Side 4 Texture: STONE/STONEWALL013A

Scarecrow.

Please post this in the Valve-ERC mapping forums instead. http://www.chatbear.com/board.plm?a=boardlisting&b=4989&v=flatold --Reaper47 05:40, 27 Jan 2006 (PST)

WARNING: BSP node with unbounded volume

I know this is already listed, but there are not any brushes outside the hammer grid lines.

this is the vbsp part of the log:

Valve Software - vbsp.exe (Mar  5 2009)
1 threads
materialPath: c:\program files\steam\steamapps\darth_minifig\portal\portal\materials
Loading C:\Program Files\Steam\steamapps\darth_minifig\sourcesdk_content\portal\mapsrc\elevtest.vmf
Brush 2230, Side 6: duplicate plane
Brush 2230, Side 8: duplicate plane
Brush 2230, Side 10: duplicate plane
Brush 2230, Side 12: duplicate plane
Brush 2230, Side 14: duplicate plane
Brush 2230, Side 15: duplicate plane
Brush 2230, Side 16: duplicate plane
Brush 2230, Side 17: duplicate plane
Brush 2230: bounds out of range
Brush 2230: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\darth_minifig\sourcesdk_content\portal\mapsrc\elevtest.prt...Building visibility clusters...
done (0)
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-9.000000, 7.000000, 9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (9.000000, -65535.992188, 9.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-1.000000, 7.000000, -9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (1.000000, -1.000000, -9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSBLACK, near (-1.000000, -1.000000, 9.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1.000000, -65535.992188, -1.000000))
HashVec: point outside valid range

I believe this may be affecting my map performance, as I have an invisible line down the middle of my level that you cannot see the other side through. Also, every time I compile and run the map in portal it doesn't apply the changes. see http://myaperturelabs.com/forum/viewtopic.php?f=5&t=332 for details.

Deleting brush 2230 would be a good start... --TomEdwards 08:26, 30 April 2009 (UTC)

Unexpected End of File

** Executing...
** Command: "c:\program files\steam\steamapps\raider451\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\raider451\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.vmf
Brush 19495: File C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.vmf, line 83276: unexpected end of file
Side 5
Texture: TOOLS/TOOLSINVISIBLE


** Executing...
** Command: "c:\program files\steam\steamapps\raider451\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2"

Valve Software - vvis.exe (Nov  8 2007)
1 threads
reading c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.bsp
reading c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.prt


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.bsp" "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike\maps\mg_between_alpha2.bsp"

I try deleting the indicated brush, but the same error occurs with a different brush. Seems to only occur with brushes that are covered in either tools/toolsinvisible or tools/toolstrigger and are tied to entities. --4LT 15:03, 1 August 2009 (UTC)

Oh, wait, hell, now hammer shuts down when I attempt to open the file. So this is a problem with hammer, and not VBSP. --4LT 15:15, 1 August 2009 (UTC)
Seems that your VMF file has become corrupt. Either you've used a " character within a value or there's an object in it somewhere that has an opening { but no closing }. --TomEdwards 15:28, 1 August 2009 (UTC)
Yeah, it was a "\"" character in an I/O connection. I did AddOutput origin "x y z" instead of AddOutput origin x y z. Thank god hammer has autosaves! --4LT 20:22, 3 August 2009 (UTC)

Failure to load prt?

When i use the Hammer included with Portal 2 Authoring Tools, it says after i try to compile "LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal2\sdk_content\maps\instances\gameplay\chamber1.prt". What does this mean, and how do i fix it? All my maps worked fine until I started using more than one instance...or at least that is what it looks like.

I cannot post the entire compile because the portal 2 authorizing tools does not include a copy to clipboard function in the compiler.

Never mind. The solution was that the .prt can not be created if there is a leak.

I thought it was an overload of instances because it was all my elevators and droppers that were leaking.