Talk:Compile Errors
Hey, Iv been having trouble compiling my map, I have had the error "The system cannot find the file specified" and i have tried everything, iv been to all the websites including interlopers.net and copied my compile log and the only error that come up is this one, i have done everything and it still dosnt want to do it for me. Please Help. Scarecrow
** Executing... ** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome" Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike\materials Loading C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.vmf Brush 344703: MAX_MAP_PLANES Side 5 Texture: STONE/STONEWALL013A ** Executing... ** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome" Valve Software - vvis.exe (Jan 2 2006) 1 threads reading c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp Error opening c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp ** Executing... ** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome" Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp Error opening c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp" "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike\maps\Rome.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
Any Ideas?
Brush 344703: MAX_MAP_PLANES Side 5 —ts2do 17:32, 25 Jan 2006 (PST)
Am i supposed to delete this brush or just change the texture of it? When i do delete it, it does the same thing but with a different brush number, and with a new error.
Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default Can't find surfaceprop stone for material STONE/INFARCHB, using default Can't find surfaceprop stone for material STONE/INFWINDWB, using default Brush 554853: MAX_MAP_PLANES Side 4 Texture: STONE/STONEWALL013A
Scarecrow.
- Please post this in the Valve-ERC mapping forums instead. http://www.chatbear.com/board.plm?a=boardlisting&b=4989&v=flatold --Reaper47 05:40, 27 Jan 2006 (PST)
WARNING: BSP node with unbounded volume
I know this is already listed, but there are not any brushes outside the hammer grid lines.
this is the vbsp part of the log:
Valve Software - vbsp.exe (Mar 5 2009) 1 threads materialPath: c:\program files\steam\steamapps\darth_minifig\portal\portal\materials Loading C:\Program Files\Steam\steamapps\darth_minifig\sourcesdk_content\portal\mapsrc\elevtest.vmf Brush 2230, Side 6: duplicate plane Brush 2230, Side 8: duplicate plane Brush 2230, Side 10: duplicate plane Brush 2230, Side 12: duplicate plane Brush 2230, Side 14: duplicate plane Brush 2230, Side 15: duplicate plane Brush 2230, Side 16: duplicate plane Brush 2230, Side 17: duplicate plane Brush 2230: bounds out of range Brush 2230: bounds out of range fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\darth_minifig\sourcesdk_content\portal\mapsrc\elevtest.prt...Building visibility clusters... done (0) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-9.000000, 7.000000, 9.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (9.000000, -65535.992188, 9.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 9.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-1.000000, 7.000000, -9.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (1.000000, -1.000000, -9.000000)) WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSBLACK, near (-1.000000, -1.000000, 9.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 1.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000)) WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1.000000, -65535.992188, -1.000000)) HashVec: point outside valid range
I believe this may be affecting my map performance, as I have an invisible line down the middle of my level that you cannot see the other side through. Also, every time I compile and run the map in portal it doesn't apply the changes. see http://myaperturelabs.com/forum/viewtopic.php?f=5&t=332 for details.
- Deleting brush 2230 would be a good start... --TomEdwards 08:26, 30 April 2009 (UTC)
Unexpected End of File
** Executing... ** Command: "c:\program files\steam\steamapps\raider451\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2" Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\raider451\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.vmf Brush 19495: File C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.vmf, line 83276: unexpected end of file Side 5 Texture: TOOLS/TOOLSINVISIBLE ** Executing... ** Command: "c:\program files\steam\steamapps\raider451\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2" Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.bsp reading c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.prt LoadPortals: couldn't read c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.prt ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.bsp" "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike\maps\mg_between_alpha2.bsp"
I try deleting the indicated brush, but the same error occurs with a different brush. Seems to only occur with brushes that are covered in either tools/toolsinvisible or tools/toolstrigger and are tied to entities. --4LT 15:03, 1 August 2009 (UTC)
- Oh, wait, hell, now hammer shuts down when I attempt to open the file. So this is a problem with hammer, and not VBSP. --4LT 15:15, 1 August 2009 (UTC)
- Seems that your VMF file has become corrupt. Either you've used a " character within a value or there's an object in it somewhere that has an opening { but no closing }. --TomEdwards 15:28, 1 August 2009 (UTC)
- Yeah, it was a "\"" character in an I/O connection. I did AddOutput origin "x y z" instead of AddOutput origin x y z. Thank god hammer has autosaves! --4LT 20:22, 3 August 2009 (UTC)
- Seems that your VMF file has become corrupt. Either you've used a " character within a value or there's an object in it somewhere that has an opening { but no closing }. --TomEdwards 15:28, 1 August 2009 (UTC)
Failure to load prt?
When i use the Hammer included with Portal 2 Authoring Tools, it says after i try to compile "LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal2\sdk_content\maps\instances\gameplay\chamber1.prt". What does this mean, and how do i fix it? All my maps worked fine until I started using more than one instance...or at least that is what it looks like.
I cannot post the entire compile because the portal 2 authorizing tools does not include a copy to clipboard function in the compiler.
Never mind. The solution was that the .prt can not be created if there is a leak.
I thought it was an overload of instances because it was all my elevators and droppers that were leaking.