Talk:Compile Errors

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Hey, Iv been having trouble compiling my map, I have had the error "The system cannot find the file specified" and i have tried everything, iv been to all the websites including interlopers.net and copied my compile log and the only error that come up is this one, i have done everything and it still dosnt want to do it for me. Please Help. Scarecrow

** Executing...
** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome"

Valve Software - vbsp.exe (Jan  2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.vmf
Brush 344703: MAX_MAP_PLANES
Side 5
Texture: STONE/STONEWALL013A


** Executing...
** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome"

Valve Software - vvis.exe (Jan  2 2006)
1 threads
reading c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp
Error opening c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp

** Executing...
** Command: "c:\program files\valve\steam\steamapps\cdougw\sourcesdk\bin\vrad.exe"
** Parameters:  -game "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp
Error opening c:\program files\valve\steam\steamapps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\cdougw\sourcesdk_content\cstrike\mapsrc\Rome.bsp" "c:\program files\valve\steam\steamapps\cdougw\counter-strike source\cstrike\maps\Rome.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

Any Ideas?

Brush 344703: MAX_MAP_PLANES
Side 5				—ts2do 17:32, 25 Jan 2006 (PST)


Am i supposed to delete this brush or just change the texture of it? When i do delete it, it does the same thing but with a different brush number, and with a new error.

Can't find surfaceprop stone for material STONE/INFWLLFTOP, using default Can't find surfaceprop stone for material STONE/INFARCHB, using default Can't find surfaceprop stone for material STONE/INFWINDWB, using default Brush 554853: MAX_MAP_PLANES Side 4 Texture: STONE/STONEWALL013A

Scarecrow.

Please post this in the Valve-ERC mapping forums instead. http://www.chatbear.com/board.plm?a=boardlisting&b=4989&v=flatold --Reaper47 05:40, 27 Jan 2006 (PST)

WARNING: BSP node with unbounded volume

I know this is already listed, but there are not any brushes outside the hammer grid lines.

this is the vbsp part of the log:

Valve Software - vbsp.exe (Mar  5 2009)
1 threads
materialPath: c:\program files\steam\steamapps\darth_minifig\portal\portal\materials
Loading C:\Program Files\Steam\steamapps\darth_minifig\sourcesdk_content\portal\mapsrc\elevtest.vmf
Brush 2230, Side 6: duplicate plane
Brush 2230, Side 8: duplicate plane
Brush 2230, Side 10: duplicate plane
Brush 2230, Side 12: duplicate plane
Brush 2230, Side 14: duplicate plane
Brush 2230, Side 15: duplicate plane
Brush 2230, Side 16: duplicate plane
Brush 2230, Side 17: duplicate plane
Brush 2230: bounds out of range
Brush 2230: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\darth_minifig\sourcesdk_content\portal\mapsrc\elevtest.prt...Building visibility clusters...
done (0)
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-9.000000, 7.000000, 9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (9.000000, -65535.992188, 9.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (-1.000000, 7.000000, -9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSNODRAW, near (1.000000, -1.000000, -9.000000))
WARNING: BSP node with unbounded volume (material: TOOLS/TOOLSBLACK, near (-1.000000, -1.000000, 9.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, 1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (1.000000, -65535.992188, -1.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-1.000000, -65535.992188, -1.000000))
HashVec: point outside valid range

I believe this may be affecting my map performance, as I have an invisible line down the middle of my level that you cannot see the other side through. Also, every time I compile and run the map in portal it doesn't apply the changes. see http://myaperturelabs.com/forum/viewtopic.php?f=5&t=332 for details.

Deleting brush 2230 would be a good start... --TomEdwards 08:26, 30 April 2009 (UTC)

Unexpected End of File

** Executing...
** Command: "c:\program files\steam\steamapps\raider451\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\raider451\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.vmf
Brush 19495: File C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.vmf, line 83276: unexpected end of file
Side 5
Texture: TOOLS/TOOLSINVISIBLE


** Executing...
** Command: "c:\program files\steam\steamapps\raider451\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2"

Valve Software - vvis.exe (Nov  8 2007)
1 threads
reading c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.bsp
reading c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.prt


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\Raider451\sourcesdk_content\cstrike\mapsrc\mg_between_alpha2.bsp" "c:\program files\steam\steamapps\raider451\counter-strike source\cstrike\maps\mg_between_alpha2.bsp"

I try deleting the indicated brush, but the same error occurs with a different brush. Seems to only occur with brushes that are covered in either tools/toolsinvisible or tools/toolstrigger and are tied to entities. --4LT 15:03, 1 August 2009 (UTC)

Oh, wait, hell, now hammer shuts down when I attempt to open the file. So this is a problem with hammer, and not VBSP. --4LT 15:15, 1 August 2009 (UTC)
Seems that your VMF file has become corrupt. Either you've used a " character within a value or there's an object in it somewhere that has an opening { but no closing }. --TomEdwards 15:28, 1 August 2009 (UTC)
Yeah, it was a "\"" character in an I/O connection. I did AddOutput origin "x y z" instead of AddOutput origin x y z. Thank god hammer has autosaves! --4LT 20:22, 3 August 2009 (UTC)

Failure to load prt?

When i use the Hammer included with Portal 2 Authoring Tools, it says after i try to compile "LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal2\sdk_content\maps\instances\gameplay\chamber1.prt". What does this mean, and how do i fix it? All my maps worked fine until I started using more than one instance...or at least that is what it looks like.

I cannot post the entire compile because the portal 2 authorizing tools does not include a copy to clipboard function in the compiler.

Never mind. The solution was that the .prt can not be created if there is a leak.

I thought it was an overload of instances because it was all my elevators and droppers that were leaking.

Too many unique texture mappings

Someone more knowledgeable than me, please explain how to combat the "too many unique texture mappings (max 2048)" error.

I've encountered it numerous times while working on big and clumbersome maps, so any advice on this topic would be appreciated.

So far I only know that decals, overlays and cubemaps count towards the texture mapping limit Unsigned comment added by a straight white male (talkcontribs) Always sign your posts with four tildes (~~~~)}