This article's documentation is for anything that uses the Source engine. Click here for more information.

info_no_dynamic_shadow

From Valve Developer Community
Revision as of 16:08, 2 December 2025 by SirYodaJedi (talk | contribs) (→‎Keyvalues)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Example of the issue. Brush side on the left side uses info_no_dynamic_shadow fix.

info_no_dynamic_shadow is an internal logical entity available in all Source Source games.

It is used to mark surfaces that shouldn't receive dynamic shadows. Useful to apply to walls and floors where shadows are drawn improperly, giving away the location of enemies.

Note.pngNote:This entire entity class is a hack to mask shadows appearing on the wrong side of walls.
Cpp.pngCode:If making a custom SDK mod, merge this PR that properly fixes the shadow bleeding issue in the C++ code and makes most usages of this entity obsolete.


Note.pngNote:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.

Keyvalues

Brush faces (sides) <sidelist>
List of brush sides that shouldn't receive dynamic shadows.
Name (targetname) <string>
Name of this entity. Displayed in Hammer's 2D views and Entity Report. No effect in-game, nor in map compilers.

See also

shadow_control