trigger_soundscape
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| CTriggerSoundscape |
This is a preserved entity in 







If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.

trigger_soundscape is a brush entity available in all
Source games. It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities. Something to take into consideration is that env_soundscape_triggerable will still act like regular env_soundscape which means it can be activated when getting into its line of sight and specified radius, so it should be placed somewhere out of reach of the player if this behavior is undesired.
Keyvalues
- Soundscape (soundscape) <targetname>
- The targetname of the env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerablethen plays.
Warning:Player touching this trigger in its enabled state is all that matters for specified env_soundscape_triggerableto be activated. Filters or flags are ignored.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Inputs
- Enable / Disable / Toggle
- Enables, disables or toggles the trigger. Act of disabling it doesn't end the soundscape if it's already playing.
Important:Make sure to take into consideration that this is preserved entity so the effect of enabling or disabling will carry over during restart