env_skypaint

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env_skypaint is a logical entity available in Garry's Mod Garry's Mod.

It allows the creation of custom dynamic skyboxes (Both HDR and LDR). It can be overridden by the Sky Editor (edit_sky) entity spawned by the player in game.

gm_construct uses env_skypaint
gm_flatgrass also uses env_skypaint
Icon-Important.pngImportant:The name of the skybox must be painted in order for this entity to work
Note.pngNote:The colors are in color1 format instead of color255. In order to convert color255 to color1, divide each value by 255 (ex: 200/255=0.78).

Sky creation

  1. Place env_skypaint somewhere in your map.
  2. Change sky name to painted.
  3. Compile and run map.
  4. Using the spawnmenu, spawn the Sky Editor entity somewhere in your map (in the Entities tab under "Editors").
  5. Go to entity's properties and edit the values as you wish.
  6. When your're done, copy the values to your env_skypaint.
  7. Compile the map again. DONE

env_skypaint example values

Map Sky Top Color Sky Bottom Color Sky Fade Bias Sun Size Sun Normal Sun Position Method Sun Color Dusk Scale Dusk Intensity Dusk Color Draw Stars Star Texture Star Scale Star Fade Star Speed HDR Scale
gm_construct 0.22 0.51 1 0.919 0.929 0.992 0.1 0 0 0 1 Automatic 0 0 0 0.5 2 1 1 1 Yes skybox/clouds 2 0.5 0.03 0.56
gm_flatgrass 0 0.6 1 0.9 0.95 1 0.5 0 0 0 1 Automatic 0 0 0 0 0 0 0 0 Yes skybox/clouds 2 0.5 0.02 0.60

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Sky Top Color (topcolor) <color1>
The colour of the top of the sky.
Sky Bottom Color (bottomcolor) <color1>
The colour of the bottom of the sky.
Sky Fade Bias (fadebias) <float>
Controls the bias of the fade between top/bottom. (1.0 is even)
Sun Size (sunsize) <float>
Controls the size of the sun glow.
Warning.pngWarning:Not to be confused with env_sun.
Sun Normal (sunnormal) <vector>
The position of the sun, expressed as a normal from the center of the world.
Sun Position Method (sunposmethod) <choices>
How should we determine the position of the sun?
  • 0: Custom - Use the Sun Normal to position the sun
  • 1: Automatic - Find a env_sun entity and use that (Uses env_sun values)
Sun Color (suncolor) <color1>
The color of the sun glow. (this is additive)
Dusk Scale (duskscale) <float>
The size of the dusk effect. (colouring of the horizon)
Dusk Intensity (duskintensity) <float>
How powerful the dusk effect is.
Dusk Color (duskcolor) <color1>
The color of the dusk effect.
Draw Stars (drawstars) <choices>
Whether to draw the star/cloud texture at all.
  • 0: No - Don't draw stars
  • 1: Yes - Draw the stars please
Note.pngNote:Drawn using additive translucency.
Stars Texture (starstexture) <string>
The star texture.
Stars Scale (starsscale) <float>
How big the star texture should be.
Star Fade (starsfade) <float>
Fade the star texture towards the horizon.
Stars Speed (starsspeed) <float>
How fast the star texture should scroll across the sky.
Star Layers (starlayers) <float>
From 1 to 3, how many layers should the star texture be repeated over.
HDR Scale (hdrscale) <float>
When rendering your skybox in HDR mode, output will be scaled by this amount.

Inputs

SetTopColor <color255RedirectInput/color32>
Sets the colour of the top of the sky.
SetBottomColor <color255RedirectInput/color32>
Sets the colour of the bottom of the sky.
SetFadeBias <floatRedirectInput/float>
Sets the bias of the fade between top/bottom. (1.0 is even)
SetSunSize <floatRedirectInput/float>
Sets the size of the sun glow.
SetSunNormal <vectorRedirectInput/Vector>
Sets the position of the sun, expressed as a normal from the center of the world.
SetSunColor <color255RedirectInput/color32>
Sets the color of the sun glow. (this is additive)
SetDuskScale <floatRedirectInput/float>
Sets the size of the dusk effect. (colouring of the horizon)
SetDuskIntensity <floatRedirectInput/float>
Sets how intense the dusk effect is.
SetDuskColor <color255RedirectInput/color32>
Sets the color of the dusk effect.
StarTexture <stringRedirectInput/string>
Sets the star texture.
StarScale <floatRedirectInput/float>
Sets how big the star texture should be.
StarFade <floatRedirectInput/float>
Sets the fading term of the star texture towards the horizon.
StarSpeed <floatRedirectInput/float>
Sets how fast the star texture should scroll across the sky.
StarLayers <floatRedirectInput/float>
Sets how many layers should the star texture be repeated over. (1 to 3)
HDRScale <floatRedirectInput/float>
Sets the amount by which output will be scaled in HDR mode.