item_syringe

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it don't have model with proper physics by default.
C++ Class hierarchy
CItem_Syringe
CBasePickup
CBaseAnimating
CBaseEntity
The syringe model.
The syringe model used for weapon_syringe.

item_syringe is a model entity available in Black Mesa Black Mesa. It's a scientist's syringe, which he/she can use to heal a player with low health (25 or less by default). Not used as a physics prop due to the unstable physics of the model, the model is also quite deprecated and may be replaced if weapon_syringe were to appear in the game (the bottom right picture shows how it looks).

Note.pngNote:Most objects that inherit class CBasePickup in Black Mesa have the following features:
  • They're VPhysics objects (disabled in multiplayer mode).
  • Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
  • No physics and collision in multiplayer.
  • Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Icon-Bug.pngBug:
  • Doesn't collide with other CBasePickup and weapon_ entities (not in Black Mesa (mod)).
  • Doesn't play any pickup sound.
  • Doesn't display HUD icon at right side.

Keyvalues

Respawn Time (respawntime) <float>
Time waited between respawns in multiplayer mode.
Model (model) <model path>
Model to use for this entity.

Outputs

OnPlayerDenied <void>
Fires if the player has not picked it up when touched.
OnPlayerPickup <void>
Fires if the player picked it up.

Inputs

AttachTo <void>
Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
Respawn <void>
Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
Disable <void>
Make this item invisible and disable the ability to be picked up by players.
Icon-Important.pngImportant:Does not disable physics and collision.
Enable <void>
Make this item visible and enable the ability to be picked up by players.
Fall <void>
Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.

Flags

Start Asleep : [1]
Motion Disabled : [2]
Hard Respawn : [4]
Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
Silent Pickup : [8]
Pick up this entity with no sound and HUD animation.

Dedicated Console Variables

Cvar/Command Parameters or default value Descriptor Effect
sk_syringe 10 Integer The amount of health to give. Only for syringes placed in a map.
cl_pickup_colorcorrection (only in Black Mesa) 1 Bool Enable/disable color correction when this entity is picked up.
cc_pickup_enable (only in Black Mesa (mod)) 1 Bool Enable/disable color correction when this entity is picked up.

See also