Detail textures (GoldSrc)
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Detail textures in GoldSrc are textures that are overlaid on a WAD texture to increase the perceived detail of the surface, without increasing texel size (which would result in using up more AllocBlock). They are extensively used by
Day of Defeat (since version 1.2) and
Counter-Strike: Condition Zero.
Unlike Source, detail textures in GoldSrc always use DecalModulate, and are always 24-bit.


Users whose GPUs have blocked the GL_ARB_multitexture extension (such as for enabling overbright lighting on pre-25th anniversary versions of the engine) will not see detail textures.
Additionally, users are able to disable detail textures via the r_detailtextures cvar or the video settings menu.








