game_end
		
		
		
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| CGameEnd | 

game_end  is a   logical entity  available in all 
 Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force to the console.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Master (master) <targetname>
- Deprecated.
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate. 
Inputs
- EndGame
 - End the multiplayer game.