math_colorblend
		
		
		
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|  Class hierarchy | 
|---|
| CMathColorBlend | 
|  logicentities.cpp | 
math_colorblend  is a   logical entity  available in all  Source games. It is used to create a blend between two colors for controlling the color of another entity.
 Source games. It is used to create a blend between two colors for controlling the color of another entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value (inmin) <integer>
- Input values below this value will be ignored.
- Maximum Valid Input Value (inmax) <integer>
- Input values above this value will be ignored.
- Output RGB color when input is min (colormin) <color255>
- When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- Output RGB color when input is max (colormax) <color255>
- When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
- Ignore out of range input values : [1]
Inputs
- InValue <float>
- Input value and fire the output with the remapped value.
Outputs
- OutColor <color255>
- !activator = activator of the InValue input
 !caller = this entity
 Fired when the InValue input is received, with the remapped RGB color as the parameter
- See also: Entities that can accept color input. Also every entity hascolorinput available.
























