env_render
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| CRenderFxManager |
env_render is a logical entity available in
Half-Life: Source.
This entity allows you to change the rendering properties of most of the visible entities in the game (monsters, func_walls etc.), while the map is running. The four render properties of the env_render will be copied to its target, unless disabled with the applicable spawnflag.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target (target) <targetname>
- Entity to copy render properties to.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Flags
- No renderfx : [1]
- No renderamt : [2]
- No rendermode : [4]
- No rendercolor : [8]
Inputs
- Activate
- Copy this entity's render properties to the target entity.