logic_lineto
		
		
		
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| CLogicLineToEntity | 
logic_lineto  is a   point entity  available in all 
 Source games. It calculates and outputs a vector from one entity to another.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start entity (source) <targetname>
 - Name of the entity the line should start from.
 
- End entity (target) <targetname>
 - Name of the entity that line should end at.
 
Outputs
- Line <vector>
 - !activator = !caller = this entity
Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter. 
prop_scalable, prop_coreball, shadow_control, keyframe_rope, func_breakable_surf and all entities inheriting CBaseAnimating have SetModelScale input (not in all games)
Todo: list more