worldspawn
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worldspawn
is an entity available in all GoldSrc games.
Key Values
- CD track to play (sounds) <integer>
- CD track number to play upon map load.
Bug:Only works properly if game is using the
valve
directory. Otherwise, the music will start playing while the map is almost done loading, but will stop as soon as the map finishes loading.(tested in: Steampipe, HL25)Workaround:Put a trigger_cdaudio that encompasses info_player_start.
- Default light level (light) <integer>
- Same as _minlight.
- Default Wave Height (WaveHeight) <float>
- Sets the water wave height
- Max Viewable Distance (MaxRange) <float>
- Default is 4096.
- Level Fade In (startdark) <boolean>
- Fades the map in.

- Display Game Title (gametitle) <boolean>
- Should the game's title appear on-screen when the map starts?
- Map Team List (mapteams) <string>
- Default CTF (defaultctf) <boolean> (only in
)
-
- 0 : "Not CTF map"
- 1 : "CTF map"
Ambience / World Type (worldtype) <integer choices>(only in)
- Deprecated.
Leftover fromQuake I, where it was used to determine what sounds doors and keys used, what models keys use, and what the keys are called. As func_door's sound handling is completely revamped, and the source code for item_key1 and item_key2 is commented out with a #if 0, this KV goes unused by vanilla game code.
- 0 : Medieval
- 1 : Runic (metal)
- 2 : Present (base)
- For additional specifics, see
QuakeWiki's page on worldspawn.
- Game mode (no_arena) <boolean> (only in
)
-
- 0 : Arena
- 1 : Deathmatch
Better music selector
Replace the sounds key in the Half-Life FGD with this entry to more easily know which track belongs to which MP3 file.