_firesmoke
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This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
It should not be put directly in a map because it can only be configured through code. Use an env_fire with damage disabled or info_particle_system instead.
| CFireSmoke |
_firesmoke is a point entity available in all
Source games. This is the group of particle effects created by an env_fire, including the flames. It does no damage. If a fire shouldn't damage things, or is unable to, this entity could be used directly to save an edict. env_fire does however allow much more control over the flame.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities