teamnumber
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teamnumber
is a keyvalue available in Counter-Strike: Global Offensive and
Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
- The {{{game1}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game1}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It defines the team of a player.

ent_fire player AddOutput "teamnumber #"
where # is a number from the table below.Various teamnumber values in Counter-Strike titles
Decimal | Description | Player Model |
---|---|---|
1
|
Spectator | Invisible |
2
|
Terrorist | Terrorist map default, or choosen agent |
3
|
Counter-Terrorist | Counter-Terrorist map default, or choosen agent |
Other | Undefined | Terrorist map default |

ent_fire
in 
Various teamnumber values in Team Fortress 2

Decimal | Description | Player Model and Texture |
---|---|---|
0
|
Unassigned | Invisible or RED style if a class was selected then teamnumber changed through addoutput |
1
|
Spectators | Invisible or RED style without cosmetics if a class was selected then teamnumber changed through addoutput |
2
|
RED | RED style |
3
|
BLU | BLU style |