$subd
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The QC command $subd is used to mark a model to be tessellated in run-time. This can be used to make models appear smoother than they actually are.
It also is needed to make $displacementmap work.
mat_tessellationlevel <1-16>, with higher values rendering more polygons.$subd only works with quads and n-gons with more than 3 edges. This effectively makes the SMD format unusable, meaning you have to use the DMX format, as SMD only supports triangles. The SMD format can still be used for animations, though.Syntax
$subd
Example
$modelname "example/subdivision.mdl" $cdmaterials "example/subdivision" $subd $body test "subdivison.dmx" $sequence idle "subdivision_idle.smd"