env_xen_portal_effect
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This entity is not in the FGD by default.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via
Hammer. Available in Enhanced Black Mesa FGD.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via

env_xen_portal_effect
is a point entity available in Black Mesa. This entity used by env_xen_portal to create the sound and push player away. Also can be used with I/O system.
Represented by class CEnv_XenPortalEffect
.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Size (size) <float>
- Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.
Inputs
- PushAway <void>
- Will push player once when fired. Doesn't play any sound.
- Burst <void>
- Copy of PushAway, but will also fire OnBurst output.
Outputs
- OnBurst <void>
- Fires via Burst input.
