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info_target

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Info target.png

info_target je point entita(en) dostupná v každej hre, používajúcej Source Source.

C++ Hierarchia tried
CInfoTarget
CPointEntity
CBaseEntity
C++ beam_shared.cpp

It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.

It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.

Icon-Important.pngDôležité:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadPortal 2Counter-Strike: Global Offensive.
If the game has round restart mechanics this entity may not behave as expected:
More info
  • On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non-preserved entities may have undesirable effects.

Keyvalues

See also:  Generic Keyvalues, Inputs and Outputs available to all entities
Name(en) (targetname) <string(en)>
Meno, ktoré iné entity použijú ak treba referovať na túto entitu.

Flags

Transmit to client (respect PVS) : [1]
Always transmit to client (ignore PVS) : [2] (vo všetkých hrách od vydania Left 4 Dead 2)

See Also