crossbow_bolt
		
		
		
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| CCrossbowBolt | 
crossbow_bolt  is a   point entity  available in 
 Half-Life 2, 
 Half-Life 2: Episode One, 
 Half-Life 2: Episode Two, and 
 Half-Life 2: Deathmatch. 
This is the projectile fired by weapon_crossbow.
The bolts think() and touch(). It is
In touch() logic for bolt behavior.
- Bolt Reflection
 
- if the angle is right, bolts hit a solid surface and ricochet/reflect at an angle. Each bounce increases the 'gravity' of the projectile, in effect slowing its rate.
 
- behavior for impact against NPCs
 - skin change
 - breaking glass
 - damage to triggers/breakable/props
 
Categories: 
- Half-Life 2
 - CBaseAnimating
 - Point entities
 - Non-internal Half-Life 2 entities
 - Half-Life 2 entities
 - Half-Life 2 point entities
 - Non-internal Half-Life 2: Episode One entities
 - Half-Life 2: Episode One entities
 - Half-Life 2: Episode One point entities
 - Non-internal Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two point entities
 - Non-internal Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch point entities