weapon_smg_spawn
		
		
		
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| CWeaponsmgSpawn | 
weapon_smg_spawn  is a   model entity  available in ![]()
 Left 4 Dead series. It is a possible spawn point for submachine gun. 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Weapon Skin (weaponskin)  <integer> (only in 
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange)  <float> (only in 
) - Set a custom glow range for this spawner. 0 means use the default range.
 
- Collisions (solid) <choices>
 - 
- 0: Not Solid
 - 2: Use Bounding Box
 - 6: Use VPhysics (default)
 
 
- Count (count) <integer>
 - Max number of weapons given before disappearing.
 
Outputs
- OnItemSpawn   (only in 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
 
Flags
- Enable Physics : [1]
 
- Infinite items (overrides count) : [8] (only in 
) - Don't Cluster With Similar Items : [131072] (only in 
)