item_ammo_ar2
		
		
		
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| CItem_BoxLRounds | 
item_ammo_ar2  is a   point entity  available in 
 Half-Life 2, 
 Half-Life 2: Episode One, 
 Half-Life 2: Episode Two, and 
 Half-Life 2: Deathmatch. It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
 - Normal: 20
 - Hard: 12
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.
 
 
See also
Categories: 
- TODO rewrite lang to LanguageBar
 - CBaseAnimating
 - Point entities
 - Non-internal Half-Life 2 entities
 - Half-Life 2 entities
 - Half-Life 2 point entities
 - Non-internal Half-Life 2: Episode One entities
 - Half-Life 2: Episode One entities
 - Half-Life 2: Episode One point entities
 - Non-internal Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two entities
 - Half-Life 2: Episode Two point entities
 - Non-internal Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch point entities
 - Items