$surfaceprop
		
		
		
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It is also available as a shader parameter. It links the surface of either a material or model to a set of physical properties, including:
- What sounds are emitted during collisions
- What effects are emitted when the surface is shot
- Mass, buoyancy, bounciness...
- The effect of the surface on nearby sounds (reverberation, echo, absorption...)
Syntax
Syntax is the same for both models and materials:
$surfaceprop <name>
Names are defined in <game>\scripts\surfaceproperties_manifest.txt (and the files it references). For a list of Valve's stock props, see Material surface properties.
 Bug:
Bug: Left 4 Dead does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the
 Left 4 Dead does not display bullet decals properly on brick surfaces. If you're okay with the decals and visual effects being inappropriate, you can change the $surfaceprop to something else to fix it, such as concrete. Confirm:Is this fixed in
 Confirm:Is this fixed in  Left 4 Dead 2?
 Left 4 Dead 2?In Materials
- $surfacepropis not linked to any particular shader, so it can be used at any time.
- Only brush based shaders require this parameter. $surfacepropmust always be defined within the collision property of the QC file if anything other than the default is to be used, however.
In Models
- It is unclear whether a model's mass is calculated from $surfaceproporprop_data.
- Surface props can be defined for individual bones with $jointsurfaceprop.


























