comp_relay
Jump to navigation
Jump to search



comp_relay
is an e2 available in Portal 2: Community Edition. It is also available in all games with
TeamSpen's Hammer Addons installed. It is an optimized version of logic_relay. The entities numerous inputs and outputs can be used to bundle inputs/outputs together. Inputs only work if given directly from entities placed in Hammer. Some features from logic_relay are missing, most are missing because this entity does not have any of its flags.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by. This entity only exists during compilation, so the name is only usable in limited situations.
- Control Type (ctrl_type) <choices>
- Controls how the Control Value is interpreted.
- 0 : Is Enabled?
- 1 : Is Disabled?
- Control Value (ctrl_value) <choices>
- Decides whether this entity is enabled. If disabled, the entity has no effect.
- 0 : No
- 1 : Yes
- Extra Delay (delay) <float>
- Add this delay to all outputs. This allows you to control this via $fixup values, for instance.
Inputs
- Trigger <string >
- Trigger the relay and fire the output.
- TurnOn <string >
- Fire the OnTurnedOn output.
- TurnOff <string >
- Fire the OnTurnedOff output.
- FireUser1 to FireUser8 <string >
- Fires the respective
OnUser
outputs; see User Inputs and Outputs.
Outputs
- OnTrigger <string >
- Fired when the relay is triggered.
- OnTurnOn <string >
- Fired when the relay is turned on.
- OnTurnOff <string >
- Fired when the relay is turned off.
- OnUser1 to OnUser8 <string >
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser8
Input; see User Inputs and Outputs.