Glowing textures (GoldSrc)
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures

- RAD files [
Deprecated]
- info_texlights (added in ZHLT)
- light_surface (added in VHLT?)
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in
)
Entity lighting
- Texture rendermode
- Additive rendermode