BSP Decompiler 005
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005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Support
- Quake
- Goldsrc (Half-Life)
- Half-Life: Blue Shift
- Quake 2
- Daikatana
- Soldier of Fortune
- SiN
- Quake 3
- Star Trek Elite Force
- Return to Castle Wolfenstein
- Enemy Territory
- Jedi Outcast
- Academy
- Soldier of Fortune 2
- Call of Duty
- Call of Duty Demo
- Call of Duty 2
- Call of Duty 4
- Star Trek Elite Force 2
- Star Trek Elite Force 2 Demo
- Medal of Honor: Allied Assault
- Medal of Honor: Allied Assault Demo
- Medal of Honor: Allied Assault Spearhead
- Medal of Honor: Allied Assault Breakthrough
- Heavy Metal FAKK2
- American McGee's Alice
- James Bond 007: Nightfire
- Source Engine v17
- Source Engine v18
- Source Engine v19
- Source Engine v20
- Dark Messiah of Might and Magic
- Vindictus
- Source Engine v21
- Left 4 Dead 2
- Source Engine v22
- Source Engine v23
- Source Engine v27
- Titanfall
- Tactical Intervention
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.