Info landmark

From Valve Developer Community
Revision as of 14:18, 14 November 2022 by Noruzenchi86 (talk | contribs) (Undo revision 253265 by Rodoviajw (talk))
Jump to navigation Jump to search
English (en)Translate (Translate)
Level Transitions
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp

Template:Base point It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

C++ In code, it is represented by theCPointEntityclass, defined in thesubs.cppfile.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also