point_dz_weaponspawn

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point_dz_weaponspawn

point_dz_weaponspawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's one of many new entities added with the CS:GO Danger Zone Danger Zone update.

Entity Description

Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.

Entities spawned by point_dz_weaponspawn

Entity Brief Description
dronegun Drone turret.
func_survival_c4_target Safe with money.
hostage_entity A hostage.
item_cash Stack of banknotes.
prop_ammo_box_generic Ammo box.
prop_loot_crate Can be various crates, utility, explosives, pistols, melees.
prop_metal_crate Metal crate with SMG weapons.
prop_money_crate Bag with money.
prop_weapon_upgrade_armor_helmet Armor and Helmet.
prop_weapon_upgrade_chute Parachute backpack.
prop_weapon_upgrade_contractkill Contract to kill a player that will reward $500.
prop_weapon_upgrade_tablet_droneintel Tablet upgrade that shows drones and their trace.
prop_weapon_upgrade_tablet_highres Tablet upgrade that improves zone precision.
prop_weapon_upgrade_tablet_zoneintel Tablet upgrade that shows the next safe zone.
weapon_decoy Decoy grenade.
weapon_flashbang Flash grenade.
weapon_knife Knife.
weapon_molotov Molotov cocktail.
weapon_smokegrenade Smoke grenade.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
Group ID ([todo internal name (i)]) <integer>
When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
Default Weight ([todo internal name (i)]) <integer>
Weight used to distribute item.
Door Name ([todo internal name (i)]) <targetname>
This point is behind a specific door.
Non !FGD keyvalues:
  • tagPreferLooseItem 1
A loose item will spawn instead of a crate.
  • tagPreferMelee 1
A melee weapon/crate will spawn instead.
  • tagBehindSteelDoor 1
Used when combined with dz_door, more info about that here.
  • tagOnRooftop 1
Todo: What does this do in game?